YTread Logo
YTread Logo

CUTE ANIME GIRL POSES FROM BASIC SHAPES (How To Draw)

Jun 09, 2021
artwork reviews Photoshop files and cheat sheets are available on my patreon. Well hello guys and

girl

s, my name is Mikey or welcome back to my room. It's time for another tutorial and today I'm going to show you how to use some very

basic

shapes

. in a simple method to quickly

draw

smaller and smaller framed

anime

and manga

girl

s. Now this won't take long, as younger characters and slimmer frames tend to have fewer curves to worry about building and you can keep your building blocks much simpler because of that, but since I'm known for making spicy fan art from time to time, it's worth mentioning as a disclaimer, but we actually want our younger characters to be well designed and visually appealing for our own manga and

anime

at home despite having less developed bodies, but please don't confuse that with trying to make kids look sexy, that should be obvious, but sometimes things have to be explained on the internet, so guys, if you want to follow along, grab some sheets of super simple printer paper like the one I've placed here on top of each other to get a slightly better

draw

ing surface from a hard desk.
cute anime girl poses from basic shapes how to draw
I have a super cheap disposable mechanical pencil, the equivalent of a 2b pencil these days, an optional sheet of paper just to rest my hand, but I don't smudge or mess up my own work as I go and since let's talk a little more about dimensions physics of a child character, I have a cheeky rule, this one today is shattered. sturdy in case that helps with measuring things now, over time, you'll get very used to understanding proportions mostly by eye, so don't stress too much, but I figured it wouldn't hurt if I moved on quickly. and put some very simple guidelines on today's page, sir.
cute anime girl poses from basic shapes how to draw

More Interesting Facts About,

cute anime girl poses from basic shapes how to draw...

Now I'm going to measure 2 centimeters from the top and I'm just going to draw a very faint line across it and again, don't worry too much at home, but this will help you, it's a very loose guide and the reason I'm doing this is because Let's talk about head heights. Now you may be familiar that the designs of the more adult female characters can range from around 6 and a half, maybe up to 8 heads. stool height, which is absolutely fine, but with younger characters instead of having a smaller number of heads, so to speak, if it would fit the overall body size of a character, so we will work with characters who will be Approximately five and a half stools at head height today for smaller girls and we're going to use those

basic

shapes

to map the body loosely, so I'm going to go ahead and just to make it fit well, honestly, on paper.
cute anime girl poses from basic shapes how to draw
I'm just going to count three centimeters six centimeters nine trying my maps here 1215 and then I'm going to go 16 and a half so that we have five and a half head levels here and when it comes to these character designs when I have this kind of scale, you can get almost half the height of two and a half heads tall very, very loosely and again, these guidelines are very light here to help me draw more than one character side by side if you believe in same proportions, I'm going to count very slightly like this at two and a half head heights and divide them, this will be roughly where the hips might sit on the bottom of our characters butt line, but other than that, guys, Let's just dive right into some shapes basics, so if we're trying to put together very young adults, sorry, a very young female anime or manga character somewhere on the left to start, I'll start with that basic. head building block.
cute anime girl poses from basic shapes how to draw
I'm going to go ahead and draw a circle that's going to fill most, but not all, of that space and I'm just going to build it here. I'm going to work very roughly and very quickly, guys. You may not get super perfect art today. I apologize, but it's mostly about embodying your ideas around the basic building blocks that we're using and I get a sense of character lines from the abyss looking to the left and I go. to sweep down to the left from the cheek so it's even with the bottom of the circle before sweeping safely towards the chin and then because this head is tilted, maybe I'll just body it up a little before sweeping upwards. the side of the head that has so much meaning for our eyebrow line could be somewhere here like this and I'll get a cheeky ear sticking out of the side somewhere around here now.
I've made a much longer tutorial, guys, talking about the characters' heads. how to map the face at different angles and get it to look good and we've been there in a lot of detail in the last one so there's a link somewhere on the screen about all of that but today we're going to go a little quick, some guys are a little more digestible looking at the bodies now, when I make the head of a character I like, then I have a very light, vague center line and this just tells me about the weight of the character as I draw it down.
I'll make sure I'm not too far from one side of this line to the other so that the weight falls fairly evenly on the floor. We're going to try to keep the

poses

relatively interesting if we can today and I'm We're going to go down a little bit for what this character's neckline will be and now with our much younger characters, our kids are actually getting very, very thin with the neck, we're very underdeveloped with all the muscles and curves in general. but we're still going to put a bold line for the shoulders somewhere around here and you can see I'm not making it very wide at all and then another bold line around hip level, but it's also going to do something similar.
Again, it's not too wide for kids and you'll notice that I've gotten a little bit uneven, the shoulder lines a little bit that way and this hip line conversely is a little bit that way and it's always nice that the rates are go by posting or essentially a contract with each other to give a good balance and smooth shape to your character designs, obviously we can level and level, but that tends to result in very flattered level characters and sometimes it's good keep it interesting, so with my character looking away. On the left, I'm going to imagine a column line that extends a little inward and goes down past the four C's in the woods before receding a little further and I'm going to use a very small oval shape to slightly describe this area. not very thick nor very fat it is a bit like an egg hanging from the neck which will vaguely be our chest and then another one that is sitting on its side so to speak this is a much flatter oval shape and this will be the cube area of ​​the hips , it curves around the top, imagine this kind of rough shape, but it's very flat on the bottom as I drag that shape and those are our two main types of guide zones, here's our ribcage roughly and here there's our hips for the characters now the waiver I like to just balance it before I build in the center put some circles for the shoulders so we're going to follow this line here and I'm I'm going to put a circle right on the opposite side there and I can bring a circle on the near side here, so obviously I'm working a lot darker so you guys can see clearly, but all of these would be very, very light building blocks. for me normally and then I can sweep down from the top of this towards the center line which again is to the left of your character to be maybe outside of the collarbones, maybe they sweep there, that helps me understand the shape, but I have going up the shoulders just inside there and I could follow this center line down imagining that the ribs and the shape of the ribs stopped there with it another kind of arched shape and they extend down over the front to signify the main area of ​​our character's belly, you can imagine a belly button sitting there before it reaches the middle of the body section and I'm going to join this without accentuating the curves.
A very simple child frame here, so let's just go down. on this side and pretty much just comes in to touch before going back into the curve there and then on this side because we're looking at a little bit more of one side of the hips. I'm going to come from the back of this circle for the scapular in the shoulder and back area I'm going to sweep it out a little bit, but then I'm just going to gently curve outward again and meet again in relatively straight lines. I'm thinking about the back over the hip fat, so that's our main body area guys, and now I'm going to be able to design for the right, let's have a straight leg coming down towards the center, that's where everything is going to hit. that weight and that allows me to think about the next leg.
I'm going to bend over and maybe this cat is running or taking a step and I'll have it about halfway down this bottom section. I'll let the leg drop over here, but it'll probably swing to the right. step back behind our character like this, so let's start with this full leg first. I'm going to go ahead and have a nice circle sitting on top of that half as a midline for a knee and from here I'll just sweep a line just down. here and I'm going to let this line travel all the way to the bottom and I'm going to start from this hip here and I'm going to let a relatively straight line go all the way here Also, I'm making it point on a pin.
This is just our rough guide, but also to help us understand that we don't need to worry too much about too many details, so maybe just have the legs section. relatively flat, just a little bit of a curve in the front before you get to the knee and then relatively flat and then straight again until I get to this last little half a head height section down here and on the outside edge I'm going to just bring it in as a curve, just a touch towards the circle of our knees and then I'll let it extend again just for the carvings, but not too much, I'm not going to go wildly in and out of these shapes. keeping the consistency of this leg size relatively constant as we go down, then another circle here to be the knee of the other leg, so I'll give it a little bit of mass sweeping down, of course, you can imagine it. this whole section as a single cone shape or just a couple of cylinders together and then as I follow that sweep over here, I'm going to imagine that there's a straight line from under there to around there and that this kind of shape is also just sweeping down and then we have the always difficult feet of our characters.
I'm going to make these wear heels, so I'm going to do the old downward sweep curve for the top four foot section and then a cheeky circle that sits underneath everything that is our heel, does all the work, takes most of the weight and then the flattened front area of ​​the foot. These are just shapes that you get very used to wearing while studying shoes as they are pitiful feet. as they are in shoes over time, so don't worry too much and then here I'm going to do something very similar and going to measure, we have our character's heel right over there, the sweep of the foot.
Again my disclaimer, this is not going to be a perfect thing here and then let's just move forward a little bit to show the top of the foot section there and the heel of a shoe somewhere down there and then maybe on this side we have I have this arm going down, the front section of the arm will fall to the bottom length of the ribs, so I'm going to go down to here right behind the character and imagine some hands going up somewhere like this and I'm going to make it relatively even and relatively thick, it gets a little thinner towards the end of the wrists, but I'm going to highlight it on the other arm in that sector in just a second and I'm going to have a paddle as a hand and We're going to look slightly sideways in this panel where I'm basically going to say that this is next to where we have the smallest fingers again.
Keep your design very simple if you try to overwork the hands on your simpler characters. You're just going to give yourself a headache, so I'm going to bend these fingers very loosely, have one finger pointing up in a kind of bangbang situation and then have a company do something similar, just get that shape out of the way, maybe Maybe we'll have a look at these characters somewhere here, you can see the scale of a head is super

cute

compared to the overall size and scale of a body, maybe they'll be winking with something like that just to give you an idea of ​​how fun it is. and then on this arm starting from the circle but that we have by our shoulder again, maybe I'm just going to go down and out a little bit more here and then maybe just pop right up there and so again, I'm just going to get a circle here where our elbow joint is and that's actually going to come together to make this a nice easy straight cylinder situation and then where we come out for the hand, another little circleflattened there and I'll just join. that again like this and like that and then this one is going to be waving so let's have a very small paddle shape which is the middle part of the hand.
I'm going to remove a section right over here that's going to be for the thumb like this and then the rest of his fingers are going to sprout from that section, so let's draw a line to guide me where they go and I'm just going to put four little bumps, basically one two . let's get the middle together so there's two and free and then the smallest finger right there for four and then just a little bit of shape there so you have that as a guide and basically like that we end up with a very small framed character, so what what you can do depending on how much it's developing and how much it's growing is that you might have a little bit of a bulge in your chest again, we're not talking about making it too sexy, but there might be a little bit of shape to your chest that will create a look. much more effeminate for the character and I'm working on the front center line area.
Here I'm just creating sort of slight, fair bumps, I'm not trying to make a full rounded curve or anything, just a little bit of a bump to give it a little bit of gender and a little bit of shape. and obviously you have just the type lines where the hips meet at the main section of the thighs and that whole area is okay, great, so basically what I'm going to do is use the exact same method that I just showed you here on a little time lapse guys, I'm going to do that to build two more characters here in two different

poses

, firm up those lines and shapes so we have a lot of examples for you to work on at home and I'll see you at the end, okay guys, welcome back and yeah, let's take a look at what we've been doing largely, similar to the actual building. blocking process that I've been using for this young anime character on the left, here in the middle, someone moved a little bit closer directly towards us just so we could feel these different curves and shapes, especially in the torso. and after building this basic shape for the head and going down from the neck, you'll notice what I'm putting in a clear line that actually indicates the curve of the spine and that's a great indicator to help you.
I understand what's going on with the torso flow. I did it here where we move down and we actually did it here too a little bit straight towards the middle and I understood that our character's body will deviate slightly to the right as she runs towards us and that meant that the cavity area thoracic here was making that oval swing a little bit more in the right-down direction and obviously I have the sweep. of the shoulders again contrapposto slightly balancing each other with the movement of the hips and lowering myself again with these younger characters and their less defined shapes, it is much easier to go ahead and start putting the legs in.
Basically, I started all over again. With a sort of cone shape, I simply made a triangle that extended down to a slightly thinner point where the foot is almost in the center of the torso area and comes out from the hips swinging down and then to the middle. I only had a circle to indicate the knee and then I just put a little bump for the outside of the thigh and a little for the calf, but not much at all and then because her legs sagged I had to shorten things . Four knees up slightly and we swing that leg up and back so that it disappears behind us, but you can imagine that if this surface curves like it's a cylinder down here and works its way down, then this surface curves much like a cylinder. more like this, which is now pointing slightly towards us, it's always good to have an understanding of the mapping of its surfaces, it will help you tremendously and then of course it seemed like a good idea to also describe this character from behind, so it's just a swipe . right up here and then again I have just a character looking towards us, we have kind of a nice pose for the shoulders, this time this line is even more foreshortened even smaller and then the hips again are also quite small because We're seeing that the Things slide relatively like a twist on a body here, so I had to think for myself, the spinal line goes down here in the middle and then hooks around the lumbar region as it joins the bottom and then another time. with the legs I've kept the flatter edge running down the front of the leg, something you can always do with simple character designs if their leg is nice and straight, so this is the triangle shape you can probably still see here like this and another triangle or pin shape coming down and again just a little bit of a bump for the outer parts of the back of vo wait, what do I want to call these areas?
I've lost it for the muscle group, the muscle group of the Here you do a good stretch on the back of the legs and then go down over the sizes and so on to the feet and again, if you're doing basic character designs , a bit of a cheat, because I personally always do what I tend to always give. for the character's shoes and that's because it saves me from having to draw the feet and toes. We will do some tutorials in the future where we will see more about how to do different faces and different styles. look at more adult torsos, what you do for a curvy voluptuous character who has a lot of breasts, etc., we will look at the legs in more detail and eventually we will have to learn how to draw the dreaded feet too, but I really did it in today's one.
The tutorial I just want to cover the basic building block shapes that you can use to draw a much younger and smaller framed character so that it really goes hand in hand with the younger and much

cute

r face tutorial we just had, so thank you very much. For following me guys, of course you've probably noticed that there are some names on the screen and those are my patrons on Patreon, where basically in order to make free drawing tutorials for you here on YouTube, I actually get support from a lot of other people . on patreon and there you can download V tutorial work packs that I have, so if you want to see this same worksheet, it will be updated in the next version of the pack and you can grab this and all my other tutorial images just for a moment. dollar and there are other levels where you also get all kinds of different rewards, but a super quick shout out with that in mind to Kumu arts joshua h Tenten between GL captain T Sola Antony C ukx writer Michael P Carlos our Fabio Jaime Marisa sahak e and Brendan J thank you so much for your support guys, as well as for the rest of you, if you're curious, like this, of course, at the end of this video and in the description below, if you want to grab all that stuff to help you out . your own character designs and hit the comments section below and let me know what you'd like to learn next time.
Thanks again for watching guys, I'll see you when I see you and take care.

If you have any copyright issue, please Contact