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CIVILIZATION 6 IS A PERFECTLY BALANCED GAME WITH NO EXPLOITS - INFINITE SCIENCE EXPLOIT IS BROKEN!!!

Feb 27, 2020
nuclear bombs one turn research it's 2300 BC but that's how the world works hello ladies and gentlemen I am the foaming bread, the Lord of drinking tea and blowing up

game

s and once again we find ourselves in Sid Meier's Civilization 6 as I. I'm going to show you some of the quickest and strangest ways to achieve a

science

victory with the creative use of

exploit

ative

game

mechanics in your Civ 6 games. I highly recommend getting together with a couple of friends after you watch the demo in the videos. today and absolutely desecrating your sacred friendships and bonds with each other.
civilization 6 is a perfectly balanced game with no exploits   infinite science exploit is broken
After all, what is the point of friends if not to destroy them mentally? We have completely mastered and

broken

the game mechanics. I love friendship, it's fantastic and after all, if you're out of friends, then don't do it. Don't worry, just buy more or start a YouTube channel and then you can summon hordes of your followers to absolutely crush almost every multiplayer game. Anyway, that's great, today we're going to play a couple of fun and unique civics games. I'm going to show some unique mechanics and how they can be combined with

exploit

s to create unique situations in the game.
civilization 6 is a perfectly balanced game with no exploits   infinite science exploit is broken

More Interesting Facts About,

civilization 6 is a perfectly balanced game with no exploits infinite science exploit is broken...

Moving on, I think it's time to dive into this glorious Civ 6 video. Make sure you sit down, of course. with your back relaxed and a cup of hot Yorkshire tea in front of you. Remember that if anyone is caught drinking coffee while watching this video, the redcoat will be sent home and forcibly brainwashed in the tea conversion chambers for a full week. This is how we I'm afraid I have to do things, so for my first fantastically

balanced

experience of Civilization 6, we'll look at probably the second best feature to get a scientific victory, who the hell could it be?
civilization 6 is a perfectly balanced game with no exploits   infinite science exploit is broken
So how do you think? Go and achieve a scientific victory today. Do you think he'll play his career and detail a bunch of B campuses? Somehow you will achieve a scientific victory without any scientific production or you will see the games completely

broken

. Good God, please help. If you found something, it's too powerful to leave alive, oh God. I mean, how do you even fit all this text on the screen? Makes sense? Nevermind, vote down in the comments section below and OMG You'll be surprised what actually happens now of course the best

science

in the game is probably Korea with its ridiculous science bonus if you were playing a normal sieve game 6, however, as long as the professional player in your game is not going to do it.
civilization 6 is a perfectly balanced game with no exploits   infinite science exploit is broken
I'll be doing an exploit. I'll show you later. They can actually achieve a scientific victory, much faster than Korea did. absolute mini science exploitation and production power, now Alexander has some basic science perks to go with it, including receiving some free Eureka and inspirations every time things happen in your empire, but you know they're pretty boring, however, the perk a lot more exciting part of macedonia is the hades basilica don't worry i'm english i can pronounce these things wrong it's a completely unique building for macedonia and once it provides some nice bonuses for ground units we don't care about that we care about the fact that every time a unit is produced in this city, 25% of the unit's production cost is given in science, which is ridiculous, absolutely stupid and there are a couple of reasons why the first units in the game , like the wari, which cost only 40 to produce, aren't really that exciting.
The production isn't particularly anything special and especially when only 25% of it goes to science, aka science 10, you won't actually be able to exactly sustain an entire economical scientific production at the cost of one warrior, though, more on that later. In the game, units start costing things like 580 production, now 25% of 580 is actually a decent chunk of science, so all you have to do is produce those units fast enough to surpass the production your opponent's science and that's exactly where today's exploit comes into its power. so let's dive into a glorious game of Civilization 6 where I'll show how good ol' Alexander of Macedonia will not only give you a ridiculously easy conquest victory, but also an absolutely crazy science victory to go with it if you ever want it. to simulate the glorious experience of reaching a colonial frontier where you have fully functioning Ak-47s and your opponents have just mastered Sling-based technology, then this is the perfect feat for you as you join us in a fairly standard game from Civilization 6 My Empire. didn't get off to a particularly good start, it marked 31 years of a standard length game and things aren't looking particularly amazing now on turn 31 we finally got to pick up a Pantheon and that's fantastic news for us because a Pantheon is where it goes starting to happen now on our shores here we have fishing boats pretty basic resources each fishing boat provides free gold and food of course we know there is a Pantheon that provides +1 production from fishing boats now this is Very cool , the more you can duplicate this Pantheon the better, but of course there are a few other things you can do before removing this exploit.
Make sure you grab a couple of free builders on your calf tool because I know that will help you with any financial plans you have and then it's time to stop ruining the production of those fishing boats of yours. With just two increases, the colonists' production has been reduced to liberation, as each fishing boat is now giving us production as they want. I need to do this a lot more now, you join us a little later in the game, suddenly it's turn 114 and we're in 50 BC. C. now in 50 BC. C. something relatively unique is happening. We are producing one hundred and one signs per shift.
It's actually pretty high for where we are in the game, but honestly, the science comes almost entirely from the fact that we have a city here that just spams the campus research fields, but that It doesn't really explain why in 50 BC. C., technologically speaking, we have investigated. gunpowder or start The closest rival has recently finished the sawmill research, this has put us at a distinct military advantage and if we wanted to go conquer the world we could probably defeat all of these nations simultaneously in a war, but world conquest. It's not really what I'm interested in, but using the 25% scientific growth of our glorious basically Padilla, the pronunciation is different every time, you'll just have to deal with it to break the scientific system in the game by building units.
Now that we are only in the year 50 BC. C. and I haven't been able to do too much research, our most profitable unit to produce in terms of scientific output is in fact the legendary and fantastic Caravelle, which has an output of 240 and only costs one turn. build now, since this city must produce 327 and effectively all my cities produce more than 240 each, we can build this Caravelle ridiculously fast now that each Caravelle has a production of 240 and we get 25% of that in science, that means By Each Caravelle built, we receive 60 science, which means that every turn this city produces 60 science, so this one, this one, this one and this one already produces 60 anyway, even without the caravel, that means that once the game really believes that we.
We are only producing a hundred and one science per turn, we are actually producing around 300 sciences per turn now, although this is nothing compared to the race, with an exploit I will show later in the video this is still completely broken. Considering you also get the World's Largest Navy because of this, equally, this feat can be broken even further thanks to a couple of handy bonuses, one of them being the fantastic Venetian Arsenal, a beautiful building that basically means that every time you a naval unit is built. in one city a second is immediately built, this is very useful because it means that you instantly double and double the scientific output of a city, so if Alexandra here builds Warren Caravelle we will not get sixty sciences, we will get one hundred and twenty sciences.
Hence, 120 science per turn is more than all of these empires combined, but what happens when you have a city like Dion here that doesn't actually have 240 production per turn, so it's not able to spit out a caravel in every shift? It's a disappointment, but if that's the case, don't worry, ladies and gentlemen, just put down your civics tree and write here an exploration that we're ridiculously close to achieving. We have fantastic press groups. Press pools are now relatively unique in that they provide a fantastic bonus of +100% production for previous industrial and naval units, what that means is that instead of the caravel costing 240 production to build, it costs one hundred and twenty production to build. , which means that a city like Dion can spit out a caravel once a week. turning means we can take down a city right here and almost two turns after it is built it is able to spit out a caravel per turn and the city here and the city here the only reason is that they have fish or crabs in the local area and because of how we stack our Pantheon using the lovely Pantheon exploit, we are gaining 50 free production per fishing boat in our capsule, we are free, that calculates pretty well in Dion, we have to do it, so it works pretty well too, but then we get a city ​​like Alexandria that thanks to some magical genie has 488 production, this is not even its maximum thanks to my glorious religion, we have a fantastic bonus where for every person who follows this religion in the city you get an increase in production, equally more later you can eventually change. his government to communism and this will provide another zero point 6 output per citizen in the cities, which is fantastic now, it is quite strange to show this feat, but I think probably the easiest way to show it would be to select a science here like education that It says it will take 4 turns to finish and instead of taking 4 turns to finish, we are actually only going to build 1 2 3 4 caravels in one turn, so that is exactly what we will do in one turn, remember that.
It says 4 turns to finish and wilbear, it will actually only take one turn because we just spammed a bunch of caravels. Now what you do with these caravels is completely up to you. You can use them to create the largest Navy in the world and completely decimate. all or alternatively you can just remove them, it's completely up to you now this entire economy is currently excluded from the caravel, but later units provide even more bonuses, the unit you'll probably want to target is above the missile cruiser if your empire is producing enough oil or the aircraft carrier now the aircraft carrier costs 540 production for some of my cities that means it can be done in one turn for other cities it means it can be done in 3 remember if of course we stack our civics and our government correctly, we can get the production in half and still receive all the benefits now 540 s and a nice bonus because 25% of the production of 540 is one hundred thirty-five science, which means that this city can produce 135 science , and this can also list can also this and can also this and also any other city you establish after this city connects here could probably have a production of around 700 because this exploit is also quite tame.
I only chose to get the pantheon of fishing boats about fifty-four times this could have been a lot more if I had really wanted to, it is very easy to increase the Pantheon to around a hundred and by doing so that means that each and every city You could build every single thing in this game in one turn and lo and behold this is a fantastic way to break up the game, what makes it even more powerful is because of the way the AI ​​calculates your science per turn which you won't actually see. like being a scientific concern because technically we are only doing 100 shifts per shift, which yes, is technically ridiculous compared to AI, if we were actually showing how many tons we are doing and saying 300 sites per shift, suddenly the air would start to panic and try. to form a grand coalition against us, instead we're scary, but not ridiculously scary, and eventually we'll be able to do the old switch of invading them with nukes, so they're busy taking out their horse archers?
The choice is yours, ladies and gentlemen, but that is the power of Macedonia, but what is that? Do you want to hear more? Do you want more scientific feats? You think this is not enough for you You think there is more to discover in life Well it turns out you are actually right, what comes after this ladies and gentlemen is possibly the most ridiculous scientific exploitin Civilization Six. Please note that there is a very specific way to do this and if you get it wrong your computer will crash repeatedly as you test this exploit and try to max it out to be the perfect exploit machine.
Did I suffer that many failures at the hands of Civics? I rejected all the graphics. I did everything I could, but this game wants to keep you from exploiting it, but I say no, because there's always a way to just exploit a game anyway. ADO, ladies and gentlemen, if you are ready, if you have prepared yourself, let's jump into a whole new game like Korea, so you can join us for turn seven of what is possibly the best start you can ever have for this feat that we have brought. standard game as a fantasy run with standard difficulty on a continental map and luckily we spawned it in the tundra, now what you want to do for your first city is spawn in a region that has a tile that is completely surrounded by tundra, so this tile of here it's perfect, you'll want to save it for later.
Likewise, one of the best things you can do is direct your investigation to the sacred site as quickly as physically possible, that is a very good way to speed up this entire feat as well as find a religious city-state and get +2 faith in your capital. is another fantastic way to speed up this feat. Our first moves of the game are going to be too exciting. Mostly, it will be a lot to finish your Well, you will definitely want to run towards the sacred place. Now this whole feat depends on the holy place and the perfume, which provides a +1 bonus for each adjacent tundra tile, which means if we put a holy place to get it here.
Just one iteration of that Pantheon, this sacred place would immediately have +6 beliefs per turn, which is great, it's fantastic, but we need more than that, so we're going to stack that exploit a lot more than once, now you'll eventually be able to get there. On our turn, it was turn 19 of the game where, upon achieving 25 faith points, the game wants you to choose a Pantheon. Now this is usually the point where you'll want to get down safely and perform this exploit. You're not going to do that because if you were to take this exploit to its fullest potential and double your pantheon, say 50 times, then if you did that and then tried to place the holy place, the game would ever allow you to place the holy place and instead , it will crash as soon as you try to select build a sacred site, so you'll want to postpone choosing your Pantheon by simply pressing Shift Enter and forcing the game to end your turn.
Now this will mess up the game a little bit, but it honestly doesn't matter, it's necessary, believe me, so every time the option to choose Pantheon appears, press Shift-Enter, let it disappear until you finish that sacred place. Now it's turn 21, ladies. Gentlemen and we are ready to achieve this feat, we finally managed to investigate our sacred place and that is why we begin the actual construction of our sacred place right here, this is once again the perfect place, now building it here actually provides no bonuses of any kind, the only way it will provide bonuses is if we choose our Pantheon, not only to explain once again how this exploit works, simply when it comes to choosing your Pantheon, select the Pantheon you want to duplicate, in our case we are going to try to duplicate a settler in our capital to increase our growth, then click on find Pantheon and then press escape immediately as soon as you click on this button.
By doing so, we have just duplicated that Pantheon three times and as a result we end up with The free free settlers in our capital R will also do the same and get a roundabout for the builders to go with as well. Great, we have four builders to accompany our free settlers. That's lovely now and finally there's the all important Pantheon which you'll want to make sure you catch the Aurora Dance, make sure you drop down and save before attempting any of these because this is the pampas smoke that everything depends on so select + 1 faith from the adjacent tundra tiles and get ready. spam ladies and gentlemen so I found and escaped I found an escape and I repeat I'm going to be here for a long time I'm afraid because I need this so much you have to calculate in your mind that every time you do this your empire gains six sciences, this is how You have to justify this, oh God, I've been sick.
I've been left pressing escape too early, right, okay, if that happens, just escape and load your preview, save, okay, we've actually done it, my god, I think that's the most I've gotten in the feat. I came back, sat down, decided to do the Pantheon again and lo and behold, we founded our Pantheon in a very similar way for a ridiculous amount. I'm going to have to do it. hold my auto control to finish how many times we found it oh damn pantheon oh my god okay so the reason you have to build the sacred site first is because if we had waited to build the sacred site later that the game just crashes, I need to really get this sacred place under construction so the game doesn't have to think about how much faith it really needs to give us.
I mean, just look at how long the history of our Empire is. It starts out simple enough, yes, we found our city, yes. People bring a gift when they join our

civilization

, very nice and then, oh, what is this we did? We find him in the first pantheon and then we find him in the first Pantheon and then we find his first Pantheon and then we find our first Pantheon and then Jesus. Christ, we found a lot of Pantheon, I mean, make a decision. Strap, surely one of these Pantheons would have been fine, but apparently not, so a hundred and seventy-seven quid later we find that we have used a

perfectly

balanced

set.
Honestly. I have no idea what's going to happen here. I think there is a possibility that this is so. We've just completely mastered the game and there's really no way to function from this point on. Anyway, let's send more colonists to this world. Yes, honestly. I have no idea if the games are going to work after we tear down this sacred place. I think there's a chance that the game will callously stop and say, "You know, you've had enough fun, please, Biff, stop doing this, okay?" I could have only had a limited amount, but no, I will always give more.
Sorry, six, six, so with our free colonists we are going to distribute them because I want to optimize our scientific victory in the scientific victory. as quickly as possible, I am more than happy to establish a couple of cities because even if they are not going to produce a ridiculous amount of science, this small amount of science will be added to my Empire. It will eventually make a small difference, even if it's only plus 50 cents per turn, that's still pretty decent and curry is more than capable of producing something of that size. Now, the only downside to this glorious feat is what it means in all my future cities.
I can't actually build a holy place because if I were to press this button because the game knows there's a position where you can put this holy place here, it would just fail immediately because the holy place here would produce I don't know, 400 faith per turn and anything over 50 causes the game to return anything over 200, which causes the game to immediately fan out or disappear, uninstall from your floppy drive, and simply drown in a vat of tea. I don't want that to happen of course, and here we go, our first sacred site is produced and oh my god how wonderful it is, immediately our Empire went from having two religions per turn to suddenly producing 1000 this sacred site with a bonus of adjacency. provides 1027 faith per turn, okay, this is it, this will be the scientific speedrun we've been looking for right away, we won't worry about a lot of faith stuff that will take a while to start working now, what is it?
The important thing for our science to be online as quickly as possible is for this city to do holy prayers and fast holy prayers basically means that our faith production increases even more, which is necessary when we are producing a thousand religions in turn, now these saints Hopefully we should regain some positive faith per turn, but very soon it will take a while and it's fantastic, our capital city has finished its prayers at the holy place and as a result we are now generating a ridiculous amount of faith per turn. We go back to positive faith, what we are going to want to do is buy as many great scientists as we can on the spot, unfortunately we will only be able to buy great scientists for free, but I think it is great scientist number four, which is going to be very important for us now we have three great scientists and absolutely nothing to do with them, so feel free to spread them around your empire because you won't be able to touch them for quite some time.
I'm afraid you seem to be a great scientist. Number five is the one we are looking for and there we have it. A great scientist is discovered. Hildegard from now being Hildegard. She was often considered the greatest woman of her time. She is a very important great scientist. throughout history and of course she existed in the medieval era now as you can imagine we are not in the medieval era right now in fact it is the year 2500 BC. C. and, consequently, the medieval era will not happen for a long time and this. Is it, ladies and gentlemen, the turn in which we can buy Hildegard?
Oh yeah, a fantastic thing because the next turn is when everything is going to go wrong. Now, as far as science is concerned, from this moment on it doesn't matter what we research, in fact, we could do it. Well, just get to the end of the tech tree and let things happen because the game is already over from this point. If we were to research the final technology of the game, it would take us 283 turns from this point to research the final technology in the However, the game Hildegard of Bingen will revolutionize science as we know it, so Hildegard go to the sacred place and activate your effect .
She remembers that she still says science in turn 9.1, but don't worry, things are going to get really weird from now on. and there we have it, ladies and gentlemen, 1087 science per turn and an absolutely ridiculous amount of science, which means that every technology we can create in one turn, which is why this is the case even though the final text of the game cost 2000 science and we are only producing 1,000 it is due to an overflow bug with the lower sciences because these texts only cost 50 science, we are accumulating a huge backlog of science that is invested in a later technology, so when we produce 1087 science and this requires 50 sciences, 1030 of that science. is put aside for the next technology and that pile gets bigger and bigger and even has a little inflation on top, which means that even though this technology here is so complicated that it will take more than 2,000 scientists to make the next turn.
We should be able to research that technology in one turn, so now it becomes an incredible race where we try to beat the game at ridiculous speed. Oh, this is going to be a lot of fun and there we have it a quarter later and all the technologies in the game. Now it's a one-shift investigation, ladies and gentlemen, oh we've done it, we've done it, our fantastic nuclear bombs, a ton of research, it's the year 2300 BC. C., but that's how the world works, we're going to surpass the technology of the damn universe, just look. For me, everything we do now in this game will be faster than any other

civilization

and we will have the technology to support it all and it will finally be good, the colonial sim that I wanted and that I don't want either.
Forget that when the golden age arrives, we will immediately enter an absolutely revolutionary Golden Age. It has to be ridiculous anyway, now that we have a big campus built, we can spam all these great scientists we had out there, I'm not sure. What's everyone doing? Some of them just give a bunch of random text, that's fine, or you give free random technologies a boost. I mean, impulses don't matter to us anymore because of the amount of technology we're producing, but you. I know I might as well have it all so we can hire Pingala here, who provides an additional 15% science bonus so we can just slap him and go from producing 1000 sciences to even more than 1000 sciences, if you can imagine that. such a thing or what is real is also higher our legendary great merchants looks very fun this particular great merchant is amazing Clea Spacely duplicates a luxury item and of course of all the luxury items we see around us, I'll choose salt Well, I'm a salty person.
Am I going to choose the olives well? I mean, they're gross, but what about this luxury tea resource? It's that a Yorkshire teapot. I see Roy there and honestly, maybe that's it. I need to contact the developers. That's just me because I keep breaking up his games, is this a form of appeasement? If so, it isworking and going, coleus, come on, give us the tea, oh, here we go, great activated person. TT. I love it, I love good teeth. Fantastic. that will make the capital very happy and we can basically choose our favorite great people from this huge list of great people, we could also hire a great prophet, I mean we could also have a religion, religion would be a lot of fun, okay, come on . about Simon Peter, the most generic sounding great prophet in the world, make us a religion and there we go, we have our religious configurations, create our religion, oh, here we go, the perfect religion, the line equals balanced, as you can see , the line is quite Obviously it's not balanced and this damn game is too, but I love it anyway now I'm immediately going to go for the work ethic religion bonus because this gives us +1 production percentage for each citizen that follows this religion, which is very useful and then Also the meetinghouse to increase production is also very useful, buh-bam, our

perfectly

balanced religion is established now.
The biggest drawback to my mischievous antics in the game is that my ridiculous technology increase rate forces the barbarians in the game to become very overpowered because the barbarians are part of the technology leader's technology and since we are by far the technological leaders, the barbarians in the year 2000 BC. C., our horsemen, the horsemen appear in the classical era, all the ais in the game are currently still in the ancient era, I mean. Paul Robert Bruce of the Scottish Empire is producing five sciences, we are producing 1101 sciences a little more than him, no God, what have I done?
I love this game, I really do and of course Pingala has settled in our capital and now we are. producing 1200 science I was wondering where science was suddenly increasing at a ridiculously fantastic rate, I will quickly sort out this plantation so I can start harvesting tea. I know it's a wasted turn on tech that we don't technically need because Zero Gatien isn't actually in the end line, it's just a branching tech, but in my heart, irrigation is one of the most important texts in the game after all. He gives us damn tea but well in 54 turns we will have finished the game so it doesn't matter everyone enters the classical era or 16 80 BC this is good I am very excited it is very interesting that the world has entered the classical era because in reality we are in the Renaissance era, we have finished the classical era, but anyway the world has just entered the classical era of goodness, let's make our dedication, oh this is fun, shopping malls can win gold. adjacency and they give bonuses to science which is acceptable but we are somewhat perfect when it comes to all forms of science, instead we will just allow it so we can buy civilian units with faith because that means I can just buy a ridiculous ton of builders oh yeah, fantastic.
Matthias has declared a surprise war on us, well it's also a fun surprise for him, which is that we have a great engineer who will immediately build huge fortress walls in a city and by doing so. decimate any form of invasion thank you hungry Oh hungry, you have a fun surprise coming. Interestingly, the Hungarian AI believes that a warrior is capable of capturing the builder, that's because normally builders don't have that much speed, but because of how far away I am. I'm late in the game, my civilian units can traverse terrain much better than him and they were basically able to teleport a worker back and forth across the map avoiding all the enemies along the way.
Oh, we can elect a new government. Great, we'll do it. Go for Classic Republic to get those cool bonuses, nope, even though it's 1400 BC. C., I managed to father Isaac Newton, who would build the first university in the world in 1400 BC. C., I know that Isaac Newton probably did not exist in 1400 BC. C., or if he were. he was using T's powers to travel back in time Jonas says he wouldn't let it happen there we have it, we've discovered rifling, this is finally Oh, perfect, how much does it really cost to buy a ranger? Omg okay 1500 gold four though I'm a good friend interpreters are easy just buy a musketeer we'll take care of the job of invading the Hungarians very easily okay go musketeer you have a water fight , my friend, oh, here we have it, it's masculine versus. warriors, the first unit in the game versus a mid-position unit in the game, you know, let's also activate our lovely big scientist to get some boosts on technologies that don't particularly matter, what is this writing? + 100% sacred site adjacency bonus. this is going to work this is going to break the game confirm policies are we sure about the agenda? oh, that's 2,800 sciences, no game, I'm pretty sure that's enough science to go through the entire ancient classical and medieval era in a single turn if the game would let us.
Unfortunately it doesn't, oh my god this is ridiculous anyway, it's time for the fun combat to begin. Let's see how the muskie man behaves against the warriors. Oh, the theft of Korea puts the world on the stage of the modern era in 1040 BC. C., a whole career. I've done it again, this is what happens when you let an average career player get away with just spamming science buildings all game, oh and this is the perfect balance between musketeer and warrior. Okay, it was pretty easy, but how did he do it? that guy survives how there are four men with weapons versus one guy with none now the year is 675 BC.
C. 600 years before G baby cabins were created and interestingly we Koreans have the Minh musket, in fact we not only have the musket man musket one of the only ones we have out there, that's why we have Muscat Minh, but in our cities we actually have some even crazier units, we've discovered damn helicopters and destroyers, ships and aircraft carriers. I would know it's absolutely stupid, but hey, I've done it anyway, let's take the city of Pectorals using only a Minh musket, taking into account the city walls, we really shouldn't be able to do this, but you know we can eighty-five. nine health per attack, why not, God?
I love how perfect it is. balanced, this game is, oh yeah, nuclear fission was discovered in 650 BC. C. mmm, I can't wait for that clean energy that we are going to discover, oh my God, musketeer man, you are almost dead, but now it turns out that you can take the fantastic pecs of the city are ours or we have. Keep the city safe. Why don't we keep that city? Buzzcut Minh, you've done a fantastic job, but your work isn't done. I'm afraid that now, for the first time in this game, we have been able to gain access to oil and that means that next period we will be able to manufacture our Muscat.
Minh and turn them into an infantryman, which is much more effective in defeating everything and fantastic, our lovely musketeer has just been promoted to the first infantryman in the whole world with a melee strength of 70 that we will use alone. a boy with a gun to invade the entire Hungarian Empire because for some reason you can, and fantastic, we are in the year 550 BC. C. and Korea has entered the information age, something really wonderful and we can finally change our government from a classic Republic to a monarchy there. we go first in the water, kings before bells, oh yeah, we are basically a little ahead of ourselves when it comes to our government policies, everything else is completely stupid, now we are immediately going to change what we are building in our capital to the legendary Chapel of the Grand Master, the reason is that the Grand Master's chapel allows this particular city to purchase any unit of land on faith.
Now, naturally, we have a metric ton of faith, so this is perfect for us anyway, Mr. Fantastic Infantry Dude, it's time for you to enter the Hungarian capital of Buda, anyway, it's time for us to attack the main city of Buda with our only infantry friend, this really shouldn't be possible. An infantryman should not attack cities when, in fact, anyone should. We will be attacking cities, so we turn the year 500 BC. C. and, in fantastic news, we have established ourselves with the city of Busan. Now we could start producing electricity here, but instead, no, no, we are going to start mining aluminum, one of the most important strategic resources. the game for us is going to be very important to get our economy going and oh no, some bad things have happened, a fantastic skin city that I managed to steal from Hungary, I basically decided to rebel because it was so far away from us and by rebelling.
This is because we have a difficult situation because, as a result, mechanized infantry is generated that we have no chance of defeating nor are they hungry to be fair, so they will never take back their city, we will just have to wait until we have our Chapel of the Grandmaster online before you can achieve our victory in world conquest and oh I'm sorry you're hungry you need to give me more than just gold after your foolish attack on me oh and Iowa City abandoned Scotland and then , for some reason, decided to join. us, which is fine, I mean, there's a garbage city, but hey, it's got uranium, oh my god, it's a giant death robot, we're going to have a giant death robot, oh my god, it's happening, still We are in the classic era, yes, the giant def. the robot has been completed, how far are we from finishing the tech tree, it's turned 100 and we're almost there, we're seven laps away from finishing the tech tree, fantastic, it's exactly what I wanted, here we go, the race goes up to the future era in 375.
BC, so in 375 BC, Korea surpassed where humanity is currently in 2020, well done Korea, oh and there we go, it's smart materials and then we have the off-road mission. Oh, we're almost there, the tech tree. is almost complete, oh, now is the time for future technology. Oh, lovely, and this is the final version of the game, we've done it. Future technology will take a turn, oh, but the most important thing is that our capital city finally gained the ability to build units with faith, which means we can now build rocket artillery for free, right, this is it, although technically we have a military force of only 85, so technically the same military force of Scotland, the rocket artillery used, alone, will give us the city of the pectorals and Now we go to the year 200 BC.
We've built the world's first functional attack helicopter, so we'll send it out into the world and we can probably invade cities. We have attack helicopters. Makes sense. There we go, we have discovered exploration. which has apparently put the world into the era of the Renaissance finally oh this is it ladies and gentlemen the war is happening now we have discovered pecs and we have only one helicopter were we going to be able to take the city in one go how much damage is it going to do to the helicopter nothing there we go Peck's is our glorious one and we even have a modern armored tank to back it up come on the tank let's take the capital city that will be a lot of fun yeah so now we have the largest army in the world it won't have any opposition and you won't have any physical counter anyway.
Let's let this city know what we can do with it, but you know it's good love that they win our capital city. We could also build one. giant defense robot or the Manhattan Project, that's a good use of time, you know, we're also going to launch a helicopter into their capital, now we're going to burn down those walls. The Capitol will be ours, oh no, they just used archers to shoot it with glorious mass media. attack helicopter, how dare they be right instead of rocket artillery? It will cause total damage to the enemy capital wall. Whoa BAM, approved, now he's helpless and now we're going to keep wandering in Whoa BAM, your capital is now ours, that was easy.
That city is lovely, so they probably only have one city left here. We're definitely going to be able to deal with that with just these units. This is nice and easy. Oh, and of course, a helicopter can attack. They are lovely settlers. I wandered off, thank you very much, game, it's very generous of you to deploy a big general just for us and you've been hiding the city here all this time and it's time you shared my huge rocket artillery in the meantime. I just decimated an archer. Let's send our modern tank and see if we can take the city in one go.
No, this archer just shot my helicopter. He caused her free damage. Whatever we do to a poor helicopter, let's send a helicopter anyway. to kill this helicopter archer please take this here thank you very much and finally our modern tank we set up the new Hungary capsule in one go and there we go, hungry, now you're gone fantastic, all their cities are now technically ours. are in twosides of production and a little bit above the forms of production, which is lovely, and Scotland says they absolutely love our civilisation. Thank you Scotland. I think it's the first time I've received a compliment from Scotland.
Anyway, it's time for me to choose. my Golden Age, what are we going to do with the civil units with faith? Honestly, the rest of this is completely completely useless. We've already beaten the game now as we've technically completed the first circumnavigation of the world quite late in the game for my liking, but alternatively our Empire is doing quite well, we're currently doing Operation IV which will allow us to build thermonuclear devices instead. only nuclear devices. Oh yeah, humanity has realized its dream of flying for the first time when Korea's jet bomber takes to the skies or I mean, you can probably guess what I'm going to do with this bad boy.
He can attack from the air almost anywhere in the world and kill you immediately, but we're going to equip this guy with a very special device. and now, after discovering thermonuclear devices, we are going to try to build one in our capital, it will take us eight turns to do wonderful things and, because of our ridiculous technology, every time Scotland establishes a new city that is not next to its capsule, It immediately comes under our control like Headington here, which is a funny situation, anyway our capital has built its first thermonuclear device, which is fantastic news for all Koreans and pretty bad news for almost every other being in the world. planet anyway.
It's time to start a massive catastrophic global war by dropping a thermonuclear bomb right on Edinburgh. Honestly, I might as well declare a surprise war. War BAM, come on, it's time for nukes, ladies and gentlemen. Oh, it will be a good goodbye. Scotland probably won't be very happy after this. yes, Edinburgh has pretty much completely fallen, their power is falling towards us, here we come, we are all the SpecOps to get those tanks marching towards Aberdeen - BAM, glorious victory, bring on the helicopters and artillery, let's start marching anyway , helicopter. please take Aberdeen fantastic we're going to take the Stirling now that's going to be our fantastic and we're going to do an airstrike and immediately wipe out all of Roxburgh's health and then I Finn would just roll or sink Edinburgh fantastic Edinburgh is now ours stuff beautiful ones, this will be one of the fastest wars in history.
Take the last city in Scotland. Somehow we didn't make it. Let's go to the rocks, burgers, ass, goodbye Scotland, another sieve to fall to the mighty Korean Empire anyway. There you have it, ladies and gentlemen. I've been the fantastic Brit. In fact, you enjoyed today's video. Please give it a like. It always takes quite a while to get these feats up and running, after all, throughout the entire Civilization 6 game. and accumulate a ridiculous amount of faith points like a hundred thousand faith. I know it's increasing. Yes, it was a fantastic game. If you've really enjoyed it, a like is always appreciated and why not consider subscribing to see more of these strange videos on your sub feed, as always, a huge thank you to each and every one of our glorious sponsors.
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