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Celeste All Red Berries, but faster than you've ever seen it (TASBot SGDQ 2019 TAS block)

May 31, 2021
I am the guardian of TAS BOTS and TAS BOTS, in fact, I will show us what Preston Celeste is thanks to a lot of work from the university, who are the main tasks. I'm going to leave it pretty quickly, but first I want to. I tell you guys, thank you very much, one hundred and seventy-five thousand dollars, thank you just like before. I'm going to turn it in because the university and the rest of the team here have done how many thousand and twenty thousand hours on the Sun we think now. Natalie, over 250, yes, over 250, yes, okay, maybe I added a couple of zeros, friendly, when you get the idea, it's been a lot of work, many, many recruits, re-recordings, a lot of effort and love was put in in this and you're going to experience that.
celeste all red berries but faster than you ve ever seen it tasbot sgdq 2019 tas block
I didn't go hand my headphones and microphone to Kevin, who is part of making this happen and it's so awesome that he's here with audio power. Thank you so much. I'm going to hand out brochures to the university and let her describe what's going on here so I'm uni

ever

yone else wants to introduce themselves I'm fishing for muffins I just wanted to for this game I've run a variety of other games and I'm here to comment I'm Bob I I'm an RT runner and have touched the RBR test a bit. I'm TGI, I run in almost all categories and Celeste has an NRTI runner, you know who he is.
celeste all red berries but faster than you ve ever seen it tasbot sgdq 2019 tas block

More Interesting Facts About,

celeste all red berries but faster than you ve ever seen it tasbot sgdq 2019 tas block...

I don't know anything about tasseling, but it sure is sometimes indistinguishable. Kiddin as Dwango said: I'm here with audio on, but I was the lead sound designer on this game along with Linda, controlling the music, who killed her? So I don't try

ever

ything but I try to inject myself into the speedrunning scene whenever I can and I'm excited to see that happen so thank you very much okay so I think we're going to start by going over some of the ways to move quickly in this game, so first of all. you have your normal - cancel, which is basically press - and jump at the same time, like simple things, you have your hyper dash, which is basically the same, except you're crouched, so it would be a little bit lower,

faster

jump .
celeste all red berries but faster than you ve ever seen it tasbot sgdq 2019 tas block
A longer jump covers more distance, you can also do something called extend that hyper, so if you actually spread your dash in your jump input, we're between 10 and 15 frames, there's a 5 frame window, you have your dash back in the air. like your knees do, on top of that you can do something called ultra running so it's a continuation of an extended hyper (that's you) down diagonally in the direction you're going and what that does is actually chain the momentum and it does today, it doesn't stop as soon as it's over like it wouldn't in any other direction and I think it's safe that we have a wall bouncing either up or yeah, so you can run out next to a wall and press jump. the wall and I'll give you an extended height and distance, what else am I missing all those times in 3 seconds and what will come here?
celeste all red berries but faster than you ve ever seen it tasbot sgdq 2019 tas block
Haven't you enjoyed us? Well, how about you get a countdown of 5 5 4 3? what what Oh what one side then I would love to save it that has never happened before but that has happened many times well five four three okay, now that there is a place, the task was done by manipulating the energy, the first thing you are going to do What You see here is that we are jumping from the ground and from the top of the walls. Those are called bunny hops and corner boosters, respectively, and they both have small speakers, so you see, we're jumping around as much as possible.
Every jump here saves two. frames you can do this in one point. We might as well start with how these

berries

work. You have to be on the ground for nine consecutive frames to collect a berry and this generates some interest in rooting, so in about forty seconds we have to take an intentional kill and that means we have to work a lot to root, where exactly are they? the fastest places to pick a berry? However, after an intentional death at the end of a chapter, Berry is automatically collected, so we don't actually have to. We worried more about picking

berries

and ended up with a pretty big train of berries behind us that is worth mentioning.
In the second year, we're actually going to take a little detour and grow, grab a heart since it's all red berries, there are five berries. It's not of our interest or it's better and I go into the core that we need for the crystal hearts, so one of them appears here, we enter a little password to unlock it and there's our first part and the guesses were that you skipped. the scene where it's about hearts is noteworthy and Archie, a run would actually save and reduce effort on that heart, however this task has been modified to be Archie and complain, yeah we don't really care Real time on the leaderboards. for human races, but everything is fine, but this task has been modified for RTA for GDQ specifically, okay, so in a second you will see a really interesting strategy, so voice scripts don't worry, it will explain how they work.
I'm working on some chapters, but just remember for now I'm not sure it wasn't like that now I'm fine I thought everything was planned the discoveries are planned so you'll notice that the area there was a wing berry that just means that every time we run when there is a wing berry on the screen, it will fly away, so there is a bit of a complicated route with that involved, like we have to enter the screen with a lot of speed, oh yeah, and that's the thing, yeah , so the humans go there and the taps just go down, this is TAS, how much

faster

is that?
But half a second in real time, a single site this old is different from any other level in that there is a cutscene at the end of a level where you can't actually take berries, I think that's going to work next, it's already fixed , it was fixed yesterday. I'm glad you can thank null, although I didn't do anything, I should actually explain that the scenes appear here when they used to. get the scene, your position And left to say and then you just appear in the dream

block

, yes there is all the time going up so what I was saying about the berries is that at the end of the level there is a scene that removes the berries , so we have to find places in our level to collect all the berries.
There are 11 berries that we have to worry about collecting and we can actually collect all 11 berries cryogenically, we only lose 7 frames which is very impressive, so some interesting hitboxes will appear. here that should work I don't know why that works that shouldn't work yeah the bust goes straight to the battle and it's interesting that's one thing I guess we should start explaining the delayed altars of the ultras now like this that you saw the ultras when we were setting off and When you do an ultra, you get a 1.2x speed boost when you hit the ground, a retarded ultra is pretty similar to you: down diagonally, but then you pick up momentum in the corners , and when you land from about a boost into the corners, you'll still get a boost. a 1.2x speed increase now, this is August, very fast and very difficult to see, but we can use this to gain a lot of speed on relatively flat terrain and you will see that it becomes relevant very quickly, we explain the corner view, I'm sorry.
Yeah, yeah, that's the scene over there that the Getty was talking about where you can't actually get past the berries and look at this, yeah, this is crazy, unfortunately on the way we have to take a little detour and get this berry , but with a little sass. peak, can't we do it nice and fast? Yes, and that's the only place in the game where we can chain together five ultra dashes. There's something interesting about the beginning of a resort here. I think it's about a tenth of a second faster. this is incredibly accurate - until this platform, so we were talking about the delayed altra Zura and if you missed it, you'll see a few more right here to carry an absurd amount of speed through the next two rooms, watch that screen very closely. so we mentioned before that it's a demo, so it doesn't actually check which direction you're running until the fifth frame of your; however, if you press down on the first frame of your, you will crouch during the - and if you are not pressing down during the fifth frame, you can - in any direction with a crouch hitbox and it is a good coincidence that the distance between Those dust bunnies are exactly the same height as Madeleine's hitbox and crouch, so we can get through them quickly.
You may have noticed that there is another demo app. It's just that if you do a demo, and then, if you submerge my signature, it's hard to explain your demo, under a wall, and when you finish, the hitbox is gone. Not crashing, nothing works so, you can actually kick the wall from the other side, yeah basically metal and on crutches in the air and her back touches a wall and she can jump over the wall, that's also what there is There, yes, it is worth noting that demonstrations are humanly possible. they're not very practical from a human point of view, there are some vacuum cleaners, usually you do it, you have some kind of setup and working through your past, we would find a demo that would save a lot of time and be like Well, continuity will do it. is configured for this, sometimes they enter yes, sometimes no, so this is the first major difference between castes and RTA, so there are free paths and a big mess that you can do in any order, so any percentage It is lower than above. the middle, but that is for Mistral appropriate for finding a trip coming up very soon.
He was to work from the middle sections of a top section and talk to our hero once he saves about 8 seconds at the top, yeah, so it's actually happening here. this screen here is fine so we'll leave the screen on the left after it in the heart and the game doesn't really expect you to backtrack so what it does is simply because there's no designated spawn point for that. Upon entering the screen, it spawns you the nearest spawn point, which is up and you can continue talking to Osho, passing next to the huge main bathroom and talking to Oshiro once, so you talk in the middle, the humans from below they make below, above, in the middle, it's free. second slower for the fat ass, it hasn't synced properly with our tech assistant, but it's really awkward mm-hmm, maybe the screen that appears here there isn't really any platform to land on this one and on this one, yeah, huge, my environment was one thing. that took quite a while um there are a lot of paths we can take so at the same time there are some that we just kicked out right away but we had some time for a lot of them yeah there are some smart routes right there where we pick up a Key put it on the door and then exit to get a barrier.
Yes, that is the main reason why this route saves time because we don't have to wait for the door to open. Barry gave me adrenaline rushes because I thought the assignment was I'm going to die before you. I really love how I love how the task gets Barry and he still finds a way to make a show. Wait Mr. Barry oh no buggy test well I think you figured it out so vataj has a few seconds free faster to avoid getting the key and just ruby ​​dust bunnies if that saves you a lot of time to anyone close, it is even forever.
They try it and/or red fruits. I haven't

seen

many of these damn edits, so say yes and try, there's no limit to that mode: we can do it, we're in real time, you have to be real. picky you have to have a setup or you have to save a ton of time this next room is definitely something so how close are you to missing the crystal now the last room the last green probably about a tenth of a pixel tenth of pixel and That's already in five minutes. Alright, here this is my favorite level. I think almost everyone here is a favorite level in the test.
Let's hope everyone else hates the wind. Although there is a light wind. Yes, I am witness to the interest in him. The wind is interesting because it is against you. you move much faster or when you run into the wind and you actually move slower when you run into the wind, we're getting close to one, actually, I'll be expecting a second very important strategy at the next party, so the next berry is a heated berry that we have to pick, obviously, is for the berry to be picked and we are not supposed to touch the foreground.
Here you are supposed to lose sight, which varies if you touch the foreground, but if you land on the ground. and then falling down, the game is generous in letting you keep the berries and the TAS abuse was bad, a thing with fasting, this game is always the developers were generous in allowing some to throw you off a little bit like an entrance or something so we can push that to the limit motionless berries yeah we don't need those moving platforms this next berry is my favorite. I'm like an analytical and then you'll see in the next room there's a white

block

which is a reference to free SMB, you're supposed to hold the block for a few seconds and suddenly you move around the backgrounds of this stage, we do VAT.
I tried for so longduring development I couldn't do it. There is a cool car. The cursor jumps on the next screen and jumps first to the end, which you may want to pay attention to. Right there we jump from the bottom of a wall, that's possible because the game sometimes just doesn't move you up enough when grabbing a wall and you can just jump off a wall even though it's not there, there's also some kind of interesting movement at the end of the next screen so it looked a bit strange if it was us doing an ultra delayed to gain a bit more speed to enter the next screen due to the time it takes to set up it's usually not worth it but it saves time on our nice little predetermined route.
Okay, on the next screen there's a car shop here that we don't like. those rollers close the testicle a to find rot, the TAS is its own automatic scrolling, so the next movement very variableplatforms with which we interact in an unconventional way, so yes, but where to do jumps with spikes. I'd explain them, except we're about to get a third spike jump on this top screen. Dell, look, this cliff face is definitely one of the best parts of these. Yeah this took forever to find a good route forward and one more spike jump, okay better jump in the game, how much time does that save like point one?
Yes, even the public range we make sure that the Federal Reserve jump is in the aggregate first in Alaska in this marathon. so how those bike jumps worked is Iver, if the wind pushes you onto the spikes or a moving platform pushes your spikes, if the spikes don't actually kill you and you can just jump off things, the temple star of the mirror here is definitely one of the most frustrating parts, there were probably 20 separate routes tried in this section alone. I'm not joking, yes, and overall, the mirror temple, although it is one of the best levels in a trial, is very painful, there are so many routes for each section, probably my favorite level. 2 and spike jumps, yeah that one is a little different because it has these internal spikes instead of normal spikes and those actually turn your back on you when you jump off of them, so coming here is an interesting segment that a human would go to.
Left and grab those berries first and then come back, grab this one later. There's a very specific reason why the task is that first, so we'll use a block. Yeah, we're going to use this block right here to go back and do this. I try not to be viable, it didn't work, I won the way I wonder why I miss the next berry, it's definitely a fan favorite, it does another one of those little wall jumps that happen under the wall, yeah, it we call ceiling bursts. like the name, I'm not sure who came up with it, but actually, uh, the tas will take a different route here than the enterprise, what humans do, it saves something like 0.3 seconds or something less around three frames, so we get the berries. a specific order here to grab this moving platform here on the left at the end of the segment to gain a huge boost and basically skip the entirety of the platforms in the next room and I want you to say this with me It's done, that's going to boost, we'll never go back Let's see that berry in this room.
We're not supposed to touch the ground here, but we hyperspread here anyway and we have four berries behind us. The next berry we will do a dull warp after. We have a little time to wait for that platform right there, so let's collect the berries. So I think now, if there is any, would be a good time for donations, yes, but a little bit of a relatively team movement here. Well, I have $35 from Dave Stereo. who's backstage right now greetings from the camera tech i had to show some love during

celeste

's last assignments it's such a special game i'm so proud of everything this community has accomplished thanks for being some of the best friends of all time and let's continue celebrating this amazing team thank you very much Dave thanks to you I also had a little fun I won $250 from listy who says go tas bot go tas bot go go go tas bot go

tasbot

go tas bot go go thank you very much listin Going to being able to fit a number one and of course this refers to the Dark Souls glitch showcase we have coming up.
We have a pretty good amount, 18,000 of the 6mm and it's from John M 194, they donated $250. He said just to say praise to the Sun, so going up here we have the first appearance of seekers, the seekers move somewhat erratically and like the - Madeleine and we have to manipulate one to get this Barry here first, one of our seeker that we have to manipulate later in the level and manipulating those seekers to move quickly was probably the most painful part of this time, a really nice quarter, abuse from a lot of investors, cream, okay, here's another section called search, this section is also a nightmare to try because of a cycle that was really I don't really want to talk, but there are a lot of moving parts.
It's nearly impossible for Peterson to save a single frame at this checkpoint because of so many diverse things about how Keys spun that demo; actually, it's done by humans mm-hmm, it's actually a mess. up the camera, a fun little side effect that was found by a narrow scream soon, yeah, yeah, so that's narrow, found a bunch of really good setups, but they're actually possible and we go up to the next barrier which is five frames slower, but we have to wait for the loop anyway, so might as well brag a little, yeah, so the loop they're talking about is actually a couple of screens from now, it's on this screen right here , so yes, because of the way the keys work, because of the shape. faces, it can actually take longer and yes it makes it possible, yes we were going one square faster and throughout the quest a seeker in that room would rush towards us and we will get closer to Pheo, one of the best parts. from a task vo cancels a - which means if you - go down to the rate oh, you can use it to interrupt your - and get the speed boost from the ultra and yes, a lot the last time this pass was shown in a gdq, this section was a fan favorite you can probably see why now you're just showing you're right check this out right here so two flavors and it's time to deliver Pheo in an eyeball so I guess you could be warning how that barbed clip worked.
Basically, long story short, one frame you're to the left of the spice, the next frame you're to the right side, simple as that, so wait, so in this pepper we got some kind of weird movement out of it. If it's ever faster to hold diagonal on iver's d-pad or a keyboard in the first frame of any movement, it simply gives you a bigger speed boost. I love this next screen here so we normally call them Kevin but I think they're undercover muffins now overclock let's go undercover blocks look at this very carefully it's cool carefully if you understand that you're welcome so here actually , let's touch on the B side of the reflection, that's because this level at the end has a heart and It's actually a little bit faster to play six per base, so what is that?
A clock ticks, so we literally jump four strikes in the last three and it just so happens that with absurdly precise positioning you can crush the jumpers' spikes from time to time. What was the fish saying? It's just that I can't even try to call Randy, this guy is off work so 6a doesn't have berries 6a doesn't have berries so we don't have to pick berries and that means we can take Thanks to an oversight, we're completing the P side of a chapter, it actually unlocks the next side and it happens that 6b is faster for Vitalis to complete anyway and gives us a crystal heart so we can skip the corner before and at the end.
From each screen we end up going very fast, you can jump each water square and each jump gives you a small speed boost and we call for the water boost on the next screen here we could just demo straight to the end of the screen but It's actually faster to go a little out of the way to do a water boost here and preserve speed on the next screen, so we're entering battle in the fight, you just have to enter battle until she spies the next one. screen and this has some Great strategies here, a special little VAT screen, a lot of stress involving blocks falling from the ceiling, as you can see.
I feel like the best way to describe how a task plays out at this level is just the intended strategy is lava on the next screen. I've been using this throughout the assignment, but we were able to jump off this Kevin twice and it repeats itself over and over again. He boasts from above. We can jump to Cobo twice and get versus speed from him and that allows us. just jump pretty much all the way through oh it's cool and we've been using it throughout the entire task getting up to four boosts from the blocks in some places we go through it right there so the next screen is the best Nataas cycle this isn't viable for RTA, that cycle is great to get some charge for Covert Muffin VT, good sport, thanks a lot man, thanks, that was great, the first part about the cycle is technically possible, I mean, I did it once after to try. for an hour and a half so we have two dashes now there is a scene in 6a where you get two dashes which we skipped, luckily you still have two dashes and really the only thing you need to know about the summit is that Merrill 47 varies in this chapter.
It's worth talking about the way someone just introduced as we go through areas of the summit we get remixes of areas we've

seen

before so here we will have remakes of the first second city, yes unfortunately at the beginning of each section you are. Forced to collect to bury also a great touch. I really like how the music changes slightly for each section. Greetings to the later rank. He did a great job in this game. It was never really good for a conservation route in this crazy current. Callay is really good at finding fingers like that, but it only allows us to conserve speed in places we didn't really think was possible, so for these dream boxes we're going through in this section every time we come out of a dream block, it's usually faster to make two. jumps off a dream block, one right when we leave it and then another right there, it's a little hard to see, maybe you can hear both jumping sounds, but it gives us a pretty significant speed boost in the dream block test .
They both come together very quickly, so you may not be able to see them as well. I love this fist, this next Berry gross here. I completely missed this in the first version of a sauce, so one of the YouTube comments just adjusted that and saves two. Seconds, you can also stack Dreamboats, which is useful. Yes, the game treats it as if you are on the floor of the box and you go out of the three blocks, so it is not possible and now we are entering 1500, but it is my favorite. part of the top of Ferrari, there are one or two demos in the section, that's how you like to lose sight of the metal there, where did it go, of course, over here, this manic screen cycle is probably the most accurate in the entire lottery.
We don't have any frames to spare here, that's even closer than that. Which school path comes there. I love the screen. Fortunately, if you throw away the tools we use, it allows us to pause at one point, so let's get started. Academy, so visit Barry, it's actually free. frames faster for fat deaf work, but we don't do that because it varies and this screen just gives a really good view of how many berries we have. 2000 meters is another really good part versus another absurd straw strong speed conservation by Callay and this auto-scrolling jump are quite well known by the community here, closes the stupor at the end of the screen, one of about two seconds to the foot.
Yes, these thanks, so if you look closely, we jump seven times at the end. a spree on it, we haven't talked enough about the con, but if you jump more than four, you're not supposed to be able to jump more than four times off a wall while rapping before you run out of stamina, weave at seven, no you abuse as a mechanic the developers should be - confusingly calls a wall boost and a wall boost if you press or jump off the wall and if you press away from the wall they treat it like you're trying to jump away from the wall and give you back up your stamina and of course the TAS completely abused the five of us, since what comes is actually a brick from a wall on the left that until recently we thought you couldn't break that wall without the bubble, you have a first version. in one fell swoop the day after it was released or once I saw Stewie, hey, why do you think you jump off the wall?
I was like, wait, you can jump off ourwall to be fed. The only breakable wall was like this, so understandable and then we have a A couple of jumps go up here, this one is not thought out, ooh, okay, this room, the other side, in case we have two tiles below, the two spikes below, also look at the key here, in the last room we literally made the key skippable for any percentage. and more than one hundred percent cannot be skipped, so thank you, at this point we have collected. I think we haven't compiled any of the very solid valid execution.
I don't think we've collected any variations of the Abandoned City section of Summit and no. Another really good take on the berry train coming here, keep going, you were expecting stock but it's just not the case. Trina actually likes some people's computers when she was screaming the first version of these my game was running at about 15 FPS. Very, we are entering the tailwind section of the Vespa launch. A nice property of downwind is that if the wind pushes you onto peaks you can jump off them, so we just did a free start and there are four more just in case.
I'm wondering the way we're all completely our table, hey, so what's the saw record for ARV summit 1146 winning 1147? Keep that in mind. I think this piece is a bit fair. Warning, it skips like the next 4, ok. Point is cool, yeah I saw this by the way, I was joking about the Archaea valuable thing in case it wasn't obvious, also cool, it's actually faster to skip the orb here, it also saves them from collecting a berry, which It's obviously more important, take that. Beamers, that's why they have Spice, hey, leader position: good enough to block us, okay, flag one is on, ironically the hardest part of a game capacitor and we didn't have to do this, but We knew everyone wanted to look cool, yeah, 930, some vid. a little better oh but we're not done yet we still have to do the core and get five more berries to finish running and for anyone who strays you have to come collect five berries and complete the core we get that question frequently .
So the main thing you do with the core is that once you pass this point, your dashes don't actually replenish when you push the ground, you have to transition to Spain or you have to collect the green crystals to get them back and there's a pretty big jump here, it saves about 30 seconds and you're usually supposed to make several efforts to hit a switch that turns this entire area into Instead of ice, we do this which saves about 25 seconds. We do a version of that or not that version in Finn's human races. It also saves about 35 seconds.
Yeah, similar to the key and Barry thing in the mirror temple part of Summit. There's another really cool part. skip here, we skip the exits, which only amounts to about two seconds of backtracking here. What were you saying saying that the ice list in that section was intended for whatever percentage, but it wasn't intended for Barry again, so again, thanks for that, that's awesome. Welcome, yes, Callay, it worked mainly on anypercent version of her tasks. A lot of things I found are relevant to vests, but I also found a lot of things in the core, specifically the rear screen, which used to be painfully slow, but overall the core is kind of a nightmare. to optimize because we have to think about the best location to use all our dashes, yes also just the movement, while Madeleine moves slowly is very difficult, we are boosting the curves twice at the top of most of these curves, who also see that we do a little turn in at the top of many of these corners and I think we save seven seconds for office tasks.
They are changes from scratch, but just with micro optimizations everywhere it is not difficult to optimize this one is quite good, so there is a one pixel window disabled. the Lavo side where you can actually wall jump from the lava, but if you do it at the top you can boost the curves and it looks absolutely ridiculous. I also really like how before we collected those two berries we had every berry encore in the At the same time, in the episode, we finish the race, now, well, yeah, because they're not actually collected, but we have all the berries in the game and I was finishing the core, we have this from left to right, we call a section and, yeah. the last berry isn't actually picked until we complete the game which I think is quite appropriate and we're coming to the end of a giveaway so I'd like to thank a couple of people: devil squirrel for making the original. anypercent passes and make the 0x0 a de tools to make power mod were running vertical right now and the demo that James has been doing, in addition to discovering the hasty demo, which makes us present some pretty big improvements, so we actually have a bonus level for you.
Today, I think I had four people ping me on this wire and asking if we were doing this, so I know people are excited about it and we're actually going to do something by the sea. The sea sides are very difficult but very short levels. this one has only four screens and before we do this I would like to tell you that if you want to learn more about what we do or want to access the running speed of Vista PD when running this game, we have a discord, you can find it by going to Celeste on speed run calm we have a channel specifically for casting and for a couple of pin posts and that channel which describes most of what you've seen today in test videos also has a small page in the resources section about some of the technology we use in this race, yeah, and fist level, the crazy rap to see that was made possible by Don Luca and Clay, a big shout out to those two and we're out of the way, let's start with this is your dessert, you've paid. for this, well, now let's see what entry is the file, yes, the high id, so this framework created by Double Squirrel is what we used last year.
There is also a lib toss framework, maybe Keely we can use that or other submissions, but this particular one was made with the preferred tools, yes, lib toss is really complicated with Celeste, it is a great tool, but this is better, it is ok let's go well so AC is actually where hyper dashes are taught in the game, that's painful if you stop long enough to see if the bird would have really taught you how to use hyper - on the next screen of a interesting way looks at Madeline, honey, and with that concludes our block again before we pass it.
I want to say thank you to Unni, thank you very much. for everything you can find more information about tasses in tas videos dot org you can find more information about console verification in tas bot net or task bot you can find us in disk or task but highly recommended if you want to be part of our community we See you again in a future gdq if you let us come back I hope you do with that I conclude this box thank you all thank you well everyone I want to interrupt before this less people take off their headphones because I have a special donation for you.
I have two hundred and fifty dollars from Noel Bering and he says thank you so much for all the support over the last year and all the people who worked so hard to make it happen in this amazing place. event I also like your jacket Kevin, one more big round of applause for everyone involved with the TAS announcement this year, thank you very much.

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