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Assassin's Creed Origins: Everything You NEED TO KNOW

May 30, 2021
Ubisoft is taking its time with the

origins

of Assassin's Creed, but it looks like we have a lot of new things to talk about. I'm Falcon and today in the game I classify

everything

you

need

to

know

about the

origins

of Assassin's Creed, so first things first. The origin of Assassin's Creed takes place in ancient Egypt, the game is about the rise of the Brotherhood of Assassins and it will not just be a traditional stealth action game but also features quite a few different RPG elements, for example you will be going up of level in the game and in order to kill an enemy that has a higher level than yours, you will

need

to upgrade your hidden sword.
assassin s creed origins everything you need to know
Now this is a point of contention. Not everyone likes the idea that there will be a skill tree involved for the various things. I got used to it on Assassin's Creed, however it's not a new franchise and adding new elements like this can be a bit risky and I understand that, but I have a feeling it would probably be best to reserve judgement. ent until after the game comes out and we understand exactly what level of detail they've taken to this - if you have to micromanage

everything

in an Assassin's Creed game, obviously that's not going to work, but we do have to think about the fact that Assassin's Creed gave birth to the type of open world game that is popular today there are many other games like this and it really makes a lot of sense to start adding more depth to these things in fact it is quite possible that they could mess it up the original game could end much better, but I would like to say that I appreciate that they are trying to make Assassin's Creed new.
assassin s creed origins everything you need to know

More Interesting Facts About,

assassin s creed origins everything you need to know...

There are now different types of damage, for example the hidden blade that you will have to upgrade to beat enemies that are one level higher than you deal specifically stealth damage from the RPG skill tree we also saw a controllable arrow that works like the Batarang in the batman arkham games now there have been discussions about this as well some people some say its not necessarily something they think should be in the game. They don't like the fact that they have to, but they don't really have to. I will say that, on some level, there's probably something designed to use it, so maybe I have to.
assassin s creed origins everything you need to know
I don't

know

, protagonist byuk has access to an eagle that works very similar to watchdog drones, which I actually think is cool. I like that feature of watchdogs, to incorporate it. in this game with some of the soft supernatural things that have been in the Assassin's Creed franchise, I actually think it fits quite well and you will need to use every advantage you can with regards to the view of this game because it's huge in the world open is in fact the country of egypt its now the same size as real life maybe not necessarily but its a country sized area you can literally see from one end to the other supposedly its the size of the Caribbean except there is no the water just land so there will probably be an extremely large amount of area you will be able to explore as you explore the map you will be able to ride camels, horses or just go on foot they are blacksmith bazaars where you can buy upgrades and participate in daily missions.
assassin s creed origins everything you need to know
The daily quests you took will give you mystery chests which are obviously a standard thing in video games now and there seems to be no escape now. That being said, what we've seen so far isn't as dense as Assassin's Creed's previous open world because they focused on smaller areas and this is meant to be perhaps a bit more realistic, not everything was built as a sprawling metropolis, so climbing is actually a little more limited effect that works in certain areas obviously in a small town or in the middle of the desert being able to parkour really isn't that great that being said they also wanted to emphasize that you will have the ability to climb most things, for example a mountain or a pyramid, towns seem to be a little less vertical, but I'm sure cities won't necessarily be the same, so it will force you to bury your game a bit more, which is good because they have various skill trees from stealth to warrior you will be able to upgrade yourself in various directions and adapt to different terrain which is great the real main question is whether everything will be dense enough or not. it seems like they're making pretty concerted efforts to get to that point, for example creating a new AI framework so that NPCs have routines, day and night cycles, work socialized, eat different classes of NPCs, do different things, eg.
For example, soldiers collect taxes and keep things, they gossip. steel farm bandits if the priests do what they do in the temples during the day and various animals doing various things from gazelles wandering around to lions supposedly hunting them all these NPCs are persistent which is good because when you return somewhere, not only will it be in the state it was in when you left, things will have changed, people will have moved on with their lives and to a large extent that makes it seem as if the place is alive now, it's also very clear that they've taken some cues of The Witcher not only in some moves, particularly the horse and many of the moves in the open world, but even more specifically in the way you interact with the world they have developed a quest system that, it seems, reminds me of Much to Witcher 3 they want you to, quote unquote, delve into the quest system and experience intersecting stories exploring deeper relationships and bringing people together. the characters in the game IMO the other game that's done this right is there's three of them, so if they're able to put anything, even half as much cash as that game, into an Assassin's Creed game while we've got a super. or the Assassin's Creed game in our hands.
I would like to continue the comparisons with Witcher 3 by highlighting the new orientation of the combat system. Assassin's Creed used to be very counter oriented, as well as instant kill oriented, but they've gone in a direction that emphasizes combos a bit more, as well as blocking and dodging, which definitely has more of a Witcher 3 feel to it now, you could even say. somewhere between Witcher 3 neo and Dark Souls because from what I saw I saw things that reminded me of all three. one of those games but it's still kind of Assassin's Creed it's very hard to pin down exactly it seems like they're taking a lot of different inspiration which I think is a good thing because again this is a franchise that needs some degree of freshening up gives life and we don't know exactly how it will turn out but again at least they are testing for evidence that they are trying to loot it's instant now if you've ever been bothered by the animations when looting bodies in Assassin's Cr You no longer need every time you do a successful attack you increase the adrenaline meter which is a new addition and when you get to that point you can unleash a frenzy of attacks or a big attack that refocuses the controls. adapt to the new style of play but you can put it back to franchise default if you want to plus there will now be boss battles this is something I think they have followed suit with a lot of dark souls I don't know if it's going to completely lean that way, that the bosses are just ridiculous, absurd in stature or power and it may end up being that they're a machination of some kind or maybe just an adversary that's particularly skilled, we don't know yet, but in Para To prepare for them, you'll have to collect and upgrade all your gear, which you'll do through a crafting system.
There is apparently a wide variety of weapons, from straight swords to sickle swords, short bladed clubs, spears and more. weapons like sleep darts, poison clouds, fire bombs and you can tame animals to place on people which I think is fun and I think this all sounds pretty deep but again if it turns out to be micromanagement I think that's it something that may be a detriment to Assassin's Creed now. I've scoffed a bit at a few minor things in this game and am a bit hesitant when I'm talking about all the deep stuff, but I'm cautiously optimistic. about that stuff and I'm very optimistic about the setting aside from Black Flag it's easily the coolest Assassin's Creed game by far there are little details like him limping a bit after a long fall and some of the coolest stuff in slow motion that happened during the course of the combat which definitely caught my eye and made me think that they are actually giving it the kind of attention it deserves so I am very hopeful about this game now keep in mind that we have generated hope in the past for Assassin's Creed has been let down so I mean take it with a little salt but this looks pretty cool what do you think?
We're obviously very interested in your opinion, so leave us a comment, tell us everything you think about the origins of Assassin's Creed. the good the bad there is definitely a lot of discussion about this and if you liked our synopsis of the information we have now please like now if you are not subscribed now that would be great to do so we upload new videos every day of the week, the best way to see the first is of course a subscription and see you next time here in the game ranks

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