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Ancient Debris World Eater

Jun 06, 2021
Hey guys, welcome back to another Redstone and Automation video today. I want to propose a possible strategy for forming a lot of

ancient

rubble that is required to create the new nesorite tools and weapons, but the block itself is also quite useful. First, let's discuss where I can. find

ancient

debris

and how rare they are, so we can find ancient

debris

in the last dimension, most commonly between layers 9 and 21, for a maximum in layer y15, it is really rare in a fragment, on average, can find ancient debris, it is a 16 by 16 area that goes from the bottom of the pot to the bedrock level and you can only find 1.6 ancient debris on average, so if you completely mine a 100 by 100 area , you could get a pile of ancient rubble, it's that rare that you can do it quickly too.
ancient debris world eater
See if, for example, you would try to mine ancient debris, how much you could find, so I'm going to remove this here layer by layer and let's see if you can find some on the wall. It's actually very rare, so there are always 4000 blocks. I'm removing it and so far we haven't exposed any, now we're blocking it and we have two, so yes, there's a lot of digging involved, but this might be the best strategy if you just need a handful of ancient rubble to upgrade. your armor or, if perhaps you wouldn't, get a full set of tools, then mining or just using tnt manually and the lower nasal regions might be the best strategy, but today I also want to discuss what might be the best strategy if you personally, I really appreciate the addition of ancient rubble and nazarite and the challenge of obtaining them, as lately I've had the feeling that the game is getting easier and easier and no longer imposes any challenge on you if you take for example, look at the effort it took get the perfect enchanted equipment, this was reduced a lot over the years, so at first you needed 50 levels to get a random enchantment, then it was reduced to 30 levels and then three levels and you can get a preview of the enchantments you can get and now in case you still didn't like what you got you will get back some of the XP and your tool or armor with the whetstone and also you can now buy all the enchantments and armor from diamonds from the villagers.
ancient debris world eater

More Interesting Facts About,

ancient debris world eater...

You don't even have to mine it anymore, so yeah, other than maybe defeating the ender dragon and wizard and exploring some entities, there really wasn't much endgame content the game had to offer and you had to keep it. you are motivated in some way so what I would suggest to get a lot of ancient debris is to modify a machine like this here a so called

world

eater

, there we have tnt tubercles coming and going and at both ends they are being pushed down so that the tnt always arrives one block lower and at the bottom we have another flying machine that takes care of the remaining liquids that cannot be flown by tnt so now it is being pushed down again, take out the next one layer and here we have I got the sweepers to clean up the remaining water sources, whether it's lava or water, so the problem, of course, if you try to use a machine like this here, it needs a lot of headroom in the back. top, which is a problem at the bottom with the best slot. and the old debris can't be blown away which is good because this way we don't lose it but of course the sweepers in the background would sooner or later collide with the old debris and stop and yes then the whole remove functionality the lava and the trap would be lost so this would not be good because the law would also protect the blocks below in that case so we need to modify this machine and here we have a

world

eater

that was demonstrated by fall and breath.
ancient debris world eater
It deals with the problem of not having much space at the bottom of the rock ceiling, so here we have a second flying machine under the TNT, it catches the TNT and drops it, so it's probably best to take a look at how it works. run it here and as you can see the tnt gets trapped here and falls a couple of seconds later and then explodes much higher this way we could place this under the best slot in another dimension but of course we would still need to modify the sweeper at the bottom to run old debris so the sweepers don't get stuck.
ancient debris world eater
I think one of the best ideas to deal with old debris is to modify the sweepers at the bottom so that they can also push down so that you no longer just focus on cleaning the liquid, they would also push the old debris down, so that the TNT would actually blow up the blocks under the ancient rubble and go all the way to the bedrock and then the player would be able to pick up all the ancient rubble that was left exposed, this would also work especially well compared to maybe pushing all the ancient debris to the side because the amount of ancient debris is limited per chunk so the game will only try to spawn two veins, I think one centered around layer 15, I think it's something like 8 to 20 and then it spawns another vein between layers 17 and 117, as far as I know, so you wouldn't have more than two or three ancient eps on top of each other, so this could be a problem if you try to push all the ancient eps to one side, since you would run this machine over hundreds or even thousands of blocks and at some point you might get multiple ancient debris in a row and then the machine that maybe pushes them to the side would also get stuck.
So if you just push everything down, you can extract it later. If you try the solution with a single row of pistons pushing down, we could run into the following problem, so there would be some lava left in NASA that actually protects. the explosion blocks under the ancient rubble, then the sweepers cross and remove the lava, but the ancient rubble could not be pushed down because there are locks underneath, then in the next run the pistons are pushed down now they are at this level, then they would obviously need to push the ancient debris to the side, so we would need some additional pistons to push them down first so they don't get in the way of those pistons and we would need those pistons on both sides, depending on which direction we go.
I spent a lot of time designing a sweeper with a double row of pistons and added it to the top of the world of dropped breaths, whether it has a nice volume, I actually based some of its rotators on my machine and now take some of its components. and add it again okay so this is the double row of pistons so we have rough pistons in front we alternate slime and honey blocks then here we have the main pistons that remove most of the liquids and also push down and then I have another row of pistons to come from the other side, so this machine, in theory, can work without supervision, unlike the general dimension, we have to worry about obsidian, they can't move and they don't explode, really there is nothing. in the path of this world, so even non-movable blocks, like chest generators, can be found, for example, in another fortress and there is no problem, you can actually run this, um, yes, in all distance and just completely attack this machine and collect the After ancient debris, obviously, it is a lot of effort to build such a flying machine, but you really have to think on a grand scale when it comes to this, so this is just a demo version that will work with more than 100 blocks, but if you were to run the entire machine.
More than 10 times the distance, so it's still the same effort to build it, but you get 10 times more ancient rubble without any extra effort other than you need to make a three trench on the side, so it's really worth it if you use one machine. so for large scale, not just a measly 100 by 100, but maybe make it 250 wide and run it on 2000 or 5000 blocks, that's what I would do. Okay it's time to test it so you can start and stop the machine by placing a redstone block next to those pistons like in previous versions of royalty and you can do it on both sides here we go okay first the tnt are launched dupers and then it takes a while until the sweepers are also launched so they don't get caught. blown up and here we go, it'll probably take a while until the first ancient debris is exposed normally just blowing up here, the top of the nest, all right, here we have the first ancient debris.
I'm using the carpet mod to run the game a bit. faster than usual as you can see the blocks below would just explode and won't be pushed down but you have to wait for the next change of the sweepers and then we can see that in action okay here it comes again and it's just lowered down a block and this would continue to happen until it is pushed down to the bedrock. It's also quite interesting now that we have some lava underneath, so we could run into a situation where the nazarite or ancient rubble is protected by the lava and it actually requires additional rope pistons on top, so there will probably be two or three changes until that happens and here we have exactly the situation where the ancient rubble was protected by lava and now it is pushed down twice, now I am going to run the whole machine down to the bedrock unattended if you wanted, you could also adjust it a little bit, use some honey blocks here on top so you can put a mine cart on top and leave it, this would be interesting if you ran it. at a greater distance, some of the machinery would be unloaded if it remained stationary, so it would be no problem to adjust this and simply put a minecart on it.
By the way, it's also very nice that the nether quartz has a higher explosion resistance than the netherrack, so while the machine is running you could also spend some time just picking up all the orders that are left exposed, so it's a very good way to get quartz from NASA. Let's also take a quick look at the lag this machine is unfortunately causing. 1.15 1.16 is no longer as optimized as 1x12 in terms of flying machines, but yes, here we have the numbers so that I can run this 120 wide machine at about 13 mspt, so there is still potential left in my system to make this machine to be even wider if it can probably be 300 or 400 wide and at that point the game would start to lag so you could still make it quite wide but it's no longer as efficient as in 1.12, maybe to put it into perspective in 1.12 was running a similar 500 wide machine, not that many flying machines obviously, around 17 mspt, so I'd say there's at least a factor of two, 2.5, yes, compared to the past 1.12 , they are slower, we also have a little more ancient debris exposed now, so in total we found the street so far and we've almost reached the large lava lake layer, so really most of the debris Old ones can be found around year 15.
In case you don't mind doing it manually, definitely look for the lower layers, you can't find much between 20 and 120. Of course, it will bring up the point that you need to clear 24 blocks under the bedrock to make room for the world eater, so if you need to spend that much time clearing the top of the bottom, couldn't you just spend the time digging underneath? Also, yes, that's definitely a good point, but it's much easier to clean the top of the bottom compared to the bottom of the bottom. Now using tunnel balls, you can also show them later in case you didn't know it was basically a teenage T-dupers that shoots TNT forward and can clear an area.
This is very feasible at the top of the Nezer because there are only a couple of lava fountains here and there running a tunnel at the bottom of the Nezer now from the new NASA. Changing the terrain takes a lot more effort because now you have all those lava-filled caves that are in the way of the tunnel, so this would be a lot more work. Running a tunnel table is slow, so I think the effort to clear large areas, the top of the nest is much lower compared to the lower layers which is actually suitable for building this world eater, so we are in y15 and now a lot of the ancient rubble was exposed, well the world eater reached the bottom of the world now of course that's a nice side effect we get a nice perimeter of that and yes here you can see the ancient remains that left and the player can pick them up now, of course you can also pick them up while the job is running is also not a problem, okay let's illustrate it a little.
I'm going to replace it all with gold blocks so you can see it's 64 blocks, okay let's go back to the ancient rubble, that's the world of rubbleancient. eats the best option to get azerite, I would say for most people probably not, it is a very good option if you think on a very large scale, so if you just need a couple of ancient rubble for your tools and armor then no It's such a big machine, but if you like technical Minecraft anyway and maybe want to create a perimeter in the abyss, definitely consider using this version to get additional ancient rubble as well and yes, if you run this on thousands of blocks, it might even be. viable alternative, it really depends on how efficient we can make those tunnel balls on top, so this is the main work you would need to do manually, but yeah, like I said, it's also a nice side effect that you get a perimeter and , while this is running you can pick up a lot of NASA Quartz that is also getting exposed so it's actually a good option, it's probably not the best option to get the ancient debris but yeah it definitely can Disgusting it, here is, by the way, one of those tunnel bars.
I've been talking about how you would use something similar to clear the area under the bedrock in the chasm, so this is definitely a lot faster than digging it out, so this was the ancient world debris heater. I'm perfectly aware that this is overkill for the average Minecraft player, but I still find this stuff pretty interesting and we're also working on more concepts to use machines to get the ancient rubble, but it's really hard, all the lava is the biggest problem. At NASA you go down. Everything is full of flowers there, which makes it very difficult to build machines.
Well, let me know what you think about it. Thank you very much for watching and see you in the next video, bye.

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