YTread Logo
YTread Logo

14 Abandoned Video Games YOU CAN'T PLAY ANYMORE!

Jun 04, 2021
Tonight's presentation, although edited for YouTube, contains images and themes that some may find disturbing, although our program is educational, we still believe viewer discretion is advised. We all have that game we love, something we can come back to and instantly return to a different place. However, the time when things felt different almost felt better as time goes on and

games

move from a physical medium to a digital one, we risk having many of these incredible

games

, these works taken away from us. of art for no real reason other than the publisher's greed. Sometimes a publisher would simply prefer to shut down a server and let that happen; other times it is due to malicious intent for the game's

play

er base and recently, disturbingly for the developer, and now, unlike any other point in recent history, a game could be removed and outright. deleted due to political differences, as if the art of the game doesn't even matter in the eyes of some of these people, it's just not worth showing with this

video

.
14 abandoned video games you can t play anymore
I'd like to document some of these

abandoned

gems that really shine. clear up the censorship and talk about some of the projects I really miss before I do it. Let me tell you about today's sponsor, a company that really helped me publish this

video

when I really needed a few extra dollars, like hiring a few extra people, but also a company that stands up for privacy and equal access to information, regardless where you are from Cyberghost VPN is a virtual private network provider trusted by over 30 million people around the world and uses your thoughts where you can encrypt your information change your IP address access block streaming services or websites and most Importantly, stay safe online away from the prying eyes of people like your IFE or even worse Cyberghost VPN allows you to

play

games blocked in your region and even reduce your ping by times, which is very important and very relevant to this video, They also have 5,600 VPN servers located in over 90 countries, so there are plenty of options available to you if you want to try Cyberghost VPN.
14 abandoned video games you can t play anymore

More Interesting Facts About,

14 abandoned video games you can t play anymore...

I have a special price just for you. a 77% discount basically 275 a month just click the link in the description and you will benefit from this great discount. You should also know that cyberghost VPN has dedicated apps for all operating systems from Windows, Mac and i, Android and even Linux or Smart TVs and with just one subscription you can protect up to seven of these devices at the same time with a money back guarantee 45 days. There is really nothing to lose. Give it a try and you'll be pleasantly surprised at what a VPN could do. You, I know I was certainly with that.
14 abandoned video games you can t play anymore
I said please sit back, relax, turn off the lights and prepare to be scared. These are 14

abandoned

video games that you unfortunately can no longer play, so we recently discussed this game and the most deeply disturbing horror. The indie games were a huge hit that topped the Steam charts, garnered several awards and videos made by high-profile content creators like Super Eyepatch Wolf and Jacksepticeye, and generally sold quite well until a game asset from placeholder that mocked Chinese President Xi. Jinping was found, we should mention that this placeholder asset was not intended to remain in the game, it was a placeholder intended to be removed at a later date and replaced with something that would be more appropriate to the themes of the game that the placeholder asset roughly said. translates to Xi Jinping, we need a group After this was discovered, the game was mysteriously removed from all online retailers and distribution sites.
14 abandoned video games you can t play anymore
That's where we left the game for the last time with the simple hope that maybe it will come back and that people like me can experience the game. firsthand because it is a true work of art and a commentary on Taiwanese culture saying that since then a lot more has happened first in the wake of the controversy, the editors at Devon and the weakening of Entertainment cut ties with Red Candle Studios , two games from the original developer of Red Candles. Weibo, the Chinese social network, is still blocked shortly after this whole red candle lost its commercial license and is currently working on a way to make this game playable again somehow, apparently this asset that was never supposed to be The game in the first place violated some bowing laws in China, which is putting everyone involved in a really terrible position.
It should be noted that the Red Candle Games are well known for criticizing aspects of the Chinese government and the actions they have taken in the past towards Taiwan, as well as commenting on contemporary Iowa life, as a result, it seems we will never see the devotion return. , the abandonment and destruction of this art is due to a man who feels so insecure about being compared to Winnie the Pooh, a Disney character. I'm personally upset about a placeholder asset that was removed less than a few hours after it was discovered, and as a result, Devotion and all future Campbell games read may be abandoned for the time being if you're a fan of the comics. of video games and the nerd culture that surrounds it. from the mid-late 2000s, then you might remember a little gem that blew up on the indie scene known as Scott Pilgrim vs.
The World First, was a comic created by Bryan Lee O'Malley that sought publication from 2004 to 2010 and received multiple awards including seeing its lead character Scott Pilgrim ranked #85 on Wizard Magazine's 2008 list of the best. comic book characters of all time and then came the movie based on the story which at that time was scheduled to be released in July or August 2010 and of course, the length of a movie will create quite a stir among fans of the series , so it's no surprise that Ubisoft even announced at Comic-Con 2009 that it was developing a game based on the franchise that will be released on Xbox Live Arcade and PlayStation Network.
At around the same time as the game itself, it ended up being based more on the comic than the movie it was intended to promote, particularly when it came to the graphics, it was a knockout for up to four players who could take on the roles of multiple unique characters. from the series who fight through different levels with the ultimate goal of defeating Ramona's love interest. Ramona's seven evil exes collected money that allowed you to upgrade your character and there was even a mode where the player could endlessly fight zombies with their character of choice and let's be frank, what comic book/video game fan wouldn't want to kill a group of 16-bit zombies while wielding a giant hammer with a soundtrack by chiptune punk band Anamanaguchi designed by Paul Robertson and, of course, a prize. -The winning original story to work on was released on PlayStation Network first on August 10, 2010 and then on Xbox Live Arcade 15 days later.
Overall review scores ranged from average to favorable, with consistently high praise for the comic book-inspired pixel art and the aforementioned unique art. As for the music in particular, there was a mixed response for the multiplayer, however, the sweet spot seems to be that Judith fixed the replay, but they generally seem to agree that it would make people fall in love with the beats. em-ups and multiplayer chaos once again, unfortunately that good news wouldn't last until December 30, 2014, just over three and a half years after its initial release, the game was removed from both PSN and Xbox Arcade without any obvious warning or explanation, the most likely cause, as is often the case with works like this with so many different people involved, were licensing issues between Ubisoft who owns the rights to the game, Anamanaguchi who owns the rights to the music, and himself.
O'Malley who owns the intellectual property rights. We can speculate on the large number of contracts that would have been necessary to renew. It was probably seen as too much for Ubisoft to want to bother with in a relatively niche game. One silver lining to all of this is that it appears Mr. O'Malley is on the side of the fans. On August 10, 2016, he tweeted that my number one goal in life is to release the Scott Pilgrim video game. I hope he can make something happen because considering how many years have passed, the world will just have to wait and see Legend of Zelda 4 Swords was a multiplayer mode added to the GBA remake of the SNES classic.
A Link to the Past allowed up to four players to team up in a Zelda-style cooperative game as one of the four in a different way. colored links, but even back then getting four different GPAs with four copies of the game and three link cables on top of that was an expensive undertaking, so you'd be forgiven if you missed this particular entry in this beloved franchise, however, In 2011 as part of Zelda's 25th anniversary celebration, Nintendo released a remastered version of Forest Swords as a free download for the DSi and 3DS, although this version removed the ability to play Link to the Past, it made up for it by allowing you to play the game. complete.
Four swords separate yourself as you do so so you can switch control between one of the two links on the fly. New stages were also added to the game where players could unlock the Master Sword and Hurricane Spin that were only available by playing a Link to the Past in the original GBA release, as it was released as part of the 25th anniversary of the game. Zelda series, this game was not available for download in February of the following year, Nintendo released the game on the Nintendo eShop to celebrate the positive reception of a link between worlds after its release, but it was removed once again within a few days and It hasn't been re-released since, so at this time there may not be a way to get this version of Four Swords, but you did download it.
In the short windows you had, you can still technically play it, but don't expect to be playing it with a friend who just got a new 3 anytime soon, just to reiterate that there is absolutely no reason why this game should be abandoned, as He was removed. for no real reason other than to create shortages and considering how hard Nintendo tends to push their litigation against people who even think of Mario incorrectly, this just rubs salt in the wound, anyone who has played games in the last 10 years, I am pretty sure. meet Valve and their mega-hit Team Fortress 2, a game that I've not only been invested in thanks to this list, but which, according to popular belief, popularized the cartoon graphics style that inspired many games to follow its lead. wake, like Overwatch Brink. another less loved game that I still really like and the topic of today's discussion.
A rather obscure release from a company known as Edge of Reality, which is mainly known for making Nintendo 64 ports of successful games on other platforms and even the world famous Shark. Story Game I didn't realize they had a game and I didn't realize it needed a port, but here we are. The loadout was released on January 31, 2014 and that's when my friends and I found this game, creepypasta storytellers friends. We often played this game in our free time, it was a free-to-play third-person shooter and featured custom fast-paced action weapons and player customization as well as some basic team-based game modes such as capturing the flag controller points. and yada yada you get the whole deal, what gave this game a more unique feel from its contemporaries is the inclusion of more unique game modes, such as extraction, a game mode where a player from each is assigned team to collect blue tone ium which is a type of mineral found around a map and then they have to take it back to a specific point and leave it for the actual collection of points, the other players have to choose them and it was a very fun game there.
It was also an AI rush, but unfortunately I don't have much first-hand experience with it, but it was basically a mode that combined all the classic game modes. After releasing a game, it received quite positive ratings on Steam, had a very positive overall review and many positive reviews from authentic gaming journalists, even though the game received very positive feedback from almost everyone, it fell into obscurity, they seem to leave of updating the game around 2015-2016 and never managed to develop a true identity for itself, apart from The art style nor the loadout really invented any revolutionary new gameplay mechanics, apart from creating your own weapon, which can do almost any type of game you know after reaching its initial height or its initial peak, if you want the player to shoot up to Currently between 50 and 200 players can play on PC.
It was just a game for meaningless fun, something thatyou could play after a long day of work when you were bored. It didn't really invite you to take anything seriously, so when you played it there was no anger to add just as things were starting to improve with the release of the PlayStation 4 version and its growth based on players, the game saw its downfall with the new European regulations for the protection of user data due to unstable gaming revenues and the ever-changing climate of the gaming industry where competition was brutal and increasing server maintenance costs could not even meet these demands, so it had to close on May 24, 2018, approximately four years after its release, near the end of this game's life cycle.
In fact, I tried to participate again. I spent some money on microtransactions that I just couldn't do in 2014 and I wanted to try to include this game in our opportunity because I remember it being a lot of fun, however, the servers. They were dead in 2017 and because of that I invested money in something I effectively couldn't even play, there were about twenty-five people in total playing at the time, so yeah, this was a fantastic game, absolutely fun, not necessarily a masterpiece of a game. game but one that was fun to sit down and play now we can only remember this game as a failed project from the developers you tried to turn it into a highly competitive ever evolving gaming industry now this is the part where I would say oh man I hope You Leave Reality makes another great game, but as a 20-17 lead from Reality we're no longer in business, so now we have a dead game and a dead developer.
I don't know about you, but the purpose of that statement bothers me a little because they can take away the games I spend money on and invest in. If you think of large-scale first-person shooters, you'd be forgiven if EA's less-than-stellar Battlegrounds series comes to mind; However, at one point there was a game that put players in much larger battles and interestingly enough, it was a console-only magazine, short for the incredibly clever name, massive action game, it was a multiplayer FPS only in line developed by zip Interactive and released exclusively for the PlayStation 3 in early 2010. This game placed players in one of three groups of mercenaries fighting for contracts around the world. world in what is called the also terribly clever Shadow War Of course, the biggest selling point of the game, however, was the aforementioned high number of players, depending on the game mode, between 64 and 256 players could coexist On a single map, players would be divided into four eights. squads of people that could then be placed into two or four platoons, each squad platoon and in the largest mode, the entire 128-person army would be assigned to a player various leadership positions that would give that player similar special abilities. to Call's kill streaks.
Unfortunately, the of Duty mag servers were shut down in January 2014, limiting its lifespan to just four years and when you put the game online on a platform that does not allow the use of private servers, the game becomes completely unplayable and included on our list today, there really hasn't been anything like it, as Zipper Interactive has been defunct since 2012, and while there don't seem to be any plans for this IP in the works, a game called Planetside 2. is available and appears to expand on the original concept of magazine by making all battles happen in real time when on a map the size of a single continent players can travel quickly and freely.
The only problems here are that the planet side has its own pay-to-win elements and a shrinking player base. base that gives it its own countdown to a creepy reading mention that originally debuted in 1991 and was created by the combined efforts of infamous '90s comic book artist Rob Liefeld, who produced the art and name, and the lesser-known Fabian Nicea, who focused on characterization and witty dialogue Deadpool, also known as Wayde Winston Wilson, has been a famous character in the comics not only for his overload of weapons and his tendency to run into living people, but also for his constant humor. sarcastic, fourth wall jokes and of course his love for the dark 70's and 80's. actresses comedians this is a different kind of superhero story, it's honestly a surprise they didn't make a game about it shortly after it was announced for the first time at San Diego Comic Con 2012 Marvel revealed that it was able to raise a $100 million budget for At that time, Activision had just acquired High Moon Studios to develop Deadpool, the game making it one of the most expensive games to come out. for that generation.
It was Two Guns as a video game that will be released next year. The game was released on June 25, 2013 for Windows. Xbox 360 and PlayStation 3 a strange mix of action, adventure, beat'em up, third-person shooter and platforms. The sometimes abrupt changes in gameplay seem to fit the character well. The story is also a bit jarring, but it's still the character of Deadpool, with the antihero running around. about trying to help High Moon Studios up their game with extra explosions on a short-range teleportation device that it's more than happy to point out it's not supposed to have and, of course, an abrupt, crazy ending that fans the kind they should have.
The game was probably expected to end up with very mixed reviews, to say the least, fans and critics alike seem to agree that while the humor and story were on point for a Deadpool product, the gameplay was only rewarding. in short bursts before the combat began to get stale. and repetitive, it got better as more moves and weapons were unlocked, of course, but it still brought down the game's overall ratings. This may be part of the reason why on January 1, 2014, just six months after the initial release, the game was pulled from shelves despite being officially released.
Due to activations the contract with Marvel expired, it took a year and a half before the company decided to remaster and re-release the game to cross-promote the first Deadpool movie and it came out again in November 2015 for PlayStation 4 and Xbox. one of Of course, in 2017, it was once again removed from both live services, this time seemingly for good, the reason for this was once again licensing issues considering how persistent Deadpool's ever-expanding fanbases can be. , Square Enix, which now has the rights to it and other Marvel. Character video games will give this franchise another chance. I fell in love with this game since its first beta in 2011-2012.
At the time I had a terrible Sony Vaio laptop that could only play the game at 15 or 20 frames per second. I have no disposable income and was only able to play this game thanks to the kindness of an online friend who I think is named Wade and who wanted to play this game with me. He was kind and honest, if it wasn't for him we would have done it. I won't even be here discussing this game today, so if you're somehow watching this, Wade, thank you for being kind and contact me if you want me to repay you a favor, the best way to describe this game is as a more advanced version of a multiplayer mode. just a melon leaf or, more aptly, more tau directional combat means you can move the mouse up, from left to right, which would initiate some sort of push.
Swiper during the swing, if you damage a player enough, you could put them in a state of death that would allow you to initiate a brutal execution that even looks good by today's standards, you would cut them and they could see it in a first person perspective, which was absolutely horrible, which made this game special; however, it was the hitboxes and armor you used. dictated what type of weapons would be effective against you, in fact the amount of damage was not only dictated by the hit of the weapon and its type, but also by the speed of the blade and where it hit if you just said Nick to someone in face. from the tip of the blade, then wait a day minimum if you had a helmet on, expect the damage to reduce to zero if the weapon was dull;
However, and he did an overhead hit, he would probably die from that or let's say you hit him directly. On the shield with a blunt weapon, you could break that shield. Yes, that's right, if you hit a weapon, shield, or sword too many times, it could break or break, leaving you with nothing but a weapon to shoot. At higher levels, you have more options. in which the stabber slices up your enemies and accesses even stupider cosmetics that the developers put a lot of effort into making historically accurate for the historical moment of the Wars of the Roses, which was not only hilarious but, as you know, is incredible to see.
A game when it first came out was De Rosas, that is, it had a lot of height behind it and a corresponding number of players, however, it was not the success that the developers wanted, they even introduced microtransactions and micro DLC to try to squeeze more money from the players. players all this information that I am giving you has not been documented even in the wiki or in any other video on YouTube. I swear even the progression felt slower as time went on, however, before any of this could be noticed by journalists and gaming experts like Jim Sterling, who would absolutely talk about the terrible changes made.
The player base was already decimated. They went from thousands to mere hundreds, so the transactions are not even documented by anyone, so finding images of all this is difficult. incredibly difficult and I only have memory to go on, this change was implemented after the game stopped receiving regular updates in 2014, so I have no real way of finding out when they were introduced in the first place. Ward the roses would be further decimated by the release of ward Vikings, a glorified graphical conversion mod that divided the player base and, while they injected new life into the series for I don't know a couple of months, they did so by removing the ability to push and run. put out a product that looked like nothing more than a couple of people working for a couple of months on what looked like a mod, the number of skills was cut in half, its moveset was significantly reduced, and in the end the maps were incredibly small, so much. of people ended up abandoning this game because it simply wasn't as fun or innovative as Warda Roses, causing both games to be shut down.
Now here's the tricky thing about all of this: you could actually give your own community server back to the host. when both games were active and alive, however, when the developers decided to close this game, they rejected the release of tools that allowed community hosted servers, you can no longer play this game even if you bought it and furthermore, you can't even play it

anymore

I don't buy this game from any kind of official retailer, so right now it's nothing more than a footnote in history, one that lacks any real documentation outside of my own memories.
It's almost like a fever dream, going back, remembering and writing all this down to share. with you because frankly no one else has done it, it was a fantastic game and it's absolutely unacceptable and crazy that just because someone who created this game refuses to release tools that were already created, no one can play this game and spent the hard-earned money. and I will never get the chance to play this game again, it is one that I have many fond memories of, I have spent many hours on it and it disappeared for no real reason other than the developer abandoned it and decided that "We are also not allowed to enjoy it

anymore

.
The The Simpsons arcade game, now here's one I remember fondly. The Simpsons arcade game was the second game in the much-loved franchise in which the classic American family went crazy; the first was Bart vs. Space; .Mutants released just a month earlier for home consoles, the game was developed and published by Konami in 1991 and was first available in arcades, soon porting to multiple platforms and eventually seeing its last official release on Xbox Live Arcade and PSN in 2012 in a nutshell, The Simpsons stumble upon Montague burning loyal assistant Whalen Smithers by stealing all the stuff in a jewelry store Homer and Smithers crash causing the ladder to drop a precious gem that ends up replacing Maggie's pacifier.
From there, the race begins through the streets of Springfield, where our dysfunctional Yello protagonists fight their way through enemies new and familiar in their quest to recover the youngest Simpsons girl and the jewels. The game was named the number one cartoon-based game of all time for Screw Attack and received scores ranging from four and a half to five. of five in many gaming publications, while some people say that the game received manypraise because it was actually named after The Simpsons and had some really fun gameplay mechanics, like characters with different attacks, sir, you and your cooperative allies initiate chain attacks.
With different outcomes depending on the characters involved, the game really had something going for it until its unfortunate removal from online platforms as of December 2013. Like some of the other games on this list, there's still at least one last chance to play this game. They are all a slightly modified version, but when flash support disappears in 2020, there will no longer be legal ways to play it. Anyone who had a smartphone in late 2013 and early 2014 had this game installed at some point or at least heard of it. flappy bird was developed by Dong Nguyen as dot gears, who has stated that it had been designed to be played in a few minutes when you are relaxed.
The player's avatar is a cute little yellow bird known as Fab E and he or she helps him or her fly between green tubes earning a point for each successful path. The game has no time limit. The player can continue for hours by simply looking at the screen by tapping to stop. keeping fabbi in the air or untouched to let gravity do its job accumulating points to get a high score This was part of the problem. The game was ridiculously addictive and difficult at the time of writing the script. recordsetter.com has the highest score for Flappy Bird, 1940 points, given by Ben King in October 2014, which is equivalent to more than 40 minutes of continuously tapping a screen to see a fool.
The bird flies past Mario's continuous green pipes for a change of pace. It was when he himself, who removed the game from stores on February 1, 2014, gave fans exactly 22 hours' notice via Twitter and just in time it disappeared from both the Apple App Store and the Apple newspapers. Google Play speculated that it had been due to threats from Nintendo for using their assets, but Nintendo spokesperson Hiromi Nagawa went out of her way to assure the Wall Street Journal via email that they never complained at all about Flappy's graphics. Birds looked like Super Mario Brothers, when interviewed by Forbes he was eager to set the record straight and said he removed it without being asked.
He further stated that he removed it because he felt so guilty about the game being accidentally addictive that he was losing sleep and felt like a weight had been lifted off his shoulders after taking it off, eventually releasing a watered down version called Flappy Birds Family that he hoped would be less addictive and had multiplayer capability. It is available exclusively through Amazon apps; however, the original currently only exists through fan-made recreations. Endless clones overkill and Starbreeze Studios, those are two names that mean a lot to me and help publish not only one of my favorite games of all time, Dead by Daylight, but also Payday 2, both games that still maintain a player base quite considerable.
For this name, Overkill's The Walking Dead was slated to be the studio's next big thing, it was another four single-player cooperative multiplayer game in the same vein as Payday 2, except this time with a new code for Sambi. Painful problems arose when bosses at star Bertie Studios had their heads held high and started throwing their money left and right at Payday 2 at the time. I sold 9 million units between that and the constant stream of DLC I subsequently purchased. Each of Star Breeze had plenty of cash in their bank, which they quickly tossed into the Valkyrie engine. It was an extremely difficult engine to use and at the end it was necessary to discard.
Starbreeze also invested a lot of money in several different V art studios, all of which failed considering you know virtual reality is still a new technology in development that only weird geeks like me and other computer nerds who have too much money. Launching VR is still incredibly expensive and requires incredibly expensive hardware to run, so what does that mean? Considering VR studios failed and a Valkyrie engine ended up costing more than a ton of cash, the publisher was losing money and what that translates to. Well, the team had about a year and I didn't mention that year wrong to make a triple multiplayer shooter from scratch in Unreal Engine, which was an engine that no one in the studio was familiar with, despite this, the team development did everything possible. they voluntarily had crises and screwed overtime on the project, everyone knew that if this game wasn't successful everyone could lose their jobs and their security, eventually when the game became playable the testers would show up and ultimately they would be afraid to give their opinion considering how much was wrong with the product and also how much their jobs depended on it, which said that the media and influencers were much less concerned with discussing the problems with this game in the end when it was released Overkill's The Walking Dead, not a single person at the time.
The studio thought it was going to end well, they knew it was a bad product, they had no choice but to release it when it was released because there was no one left. It was a devastating and emotionally difficult moment for everyone involved when it came time to push the media. People generally didn't like the game and rightly so, a good game that was a cobbled together mod was essentially made in less than a year and as a result sold well below expectations, fearing for its future. Financially, one person at Starbreeze sold everything. of his actions today before the game's release and was subsequently arrested for insider trading the CEO of Starbreeze one of the creators of Payday 2 also resigned things started to go crazy apparently Sky Bot Entertainment cut ties with Star Breeze due to the low sales and negative fandom for the new Walking Dead game, the planned console ports were cancelled, the game was removed from Steam and the season 2 content was almost cancelled, but Star Breeze managed to reach a deal with Sky Pound Entertainment that allowed the promising content of season 2. which you can still get today if you already bought Overkill's The Walking Dead, which can no longer be purchased, so basically Overkill's Walking Dead can no longer be purchased if you own the game, you can still play it and even Pay to upgrade to Season 2 content, but in the end, over time, the memory of this game will fade like roses and it will completely pass into the realm of lost media.
Eventually this game will stop working on modern operating systems, people won't. they will be able to play more, especially with each other, and eventually it will all disappear and all because the people at the top mismanaged the enormous amount of money they started with and in the end the people who put their hearts and souls into this game spent countless days working on it. 42 hour shifts, those are the people who pay the people who lost their jobs right now. Star Breeze is still working on some sort of 4v4 mobile port, a Payday 2 that looks good, let's be honest this looks lame and yeah that's it. for one of the most critically acclaimed studios, with people who generally made good products and generally had amazing people working for them and the only thing we have to remind them is that it is a game in itself that has been abandoned not by choice but due to failed expectations.
Of all the games on this list, Club Penguin is probably the worst and for many millennial gamers it evokes a lot of nostalgic feelings, although not that much since most games had a two-player local limit in my day. Club Penguin launched on October 4, 2005 and was developed by New Horizon Interactive, now absorbed by Disney Canada. The game was a hit almost from the get-go, generating a massive player base of 430 million in just two years. This, of course, caught the mouse's attention and In 2007 New Horizons was acquired and Club Penguin became part of the Disney experience. The target demographic was children ages 6 to 14, making job security the primary focus of the game.
Players can participate in all kinds of mini-games and events while using a very moderate system. The Can chat system, that kind of focus on security, meant that parents felt good about allowing their children to join the site with the cute penguin avatars and its player base eventually grew to over 200 million, but no gold can stay, not even for the little flightless cartoon birds that started out. In 2015, declining player numbers meant that Disney would no longer see the game as profitable and layoffs at New Horizons inevitably began. When asked about the layoffs, Disney said it was necessary to reduce the workforce into smaller teams and increase efficiency while the closure was prolonged.
I didn't mention it, but the writing was on the wall: on January 30, 2017, it was announced that Club Penguin would close for good on March 29 of that same year before the service was disconnected, players gathered online for the last time. time to celebrate the community they had been such a big part of in 2009, when Xbox was actually coming out with a game and the Xbox Live Arcade game known as one vs. 100, the game was based on the game show of the same name that aired from the early 2000s to the mid-to-late 2010s, internationally, the game involved a single contestant called the one who had to face one hundred spectators known as the mafia.
One's goal was to choose the correct answer for each trivia question, often three were given. options, the mafia also had to answer questions, but each individual member of the mafia who did not answer correctly would be disqualified, which would reduce the total number of contestants, a third group within the game called the crowd were spectators who could choose to answer along with The mob of the crowd, as you can easily guess, was anyone who downloaded the game and tuned into it during its active period. If the one who answered incorrectly was eliminated and the prize money was distributed among the remaining mob if the one who answered correctly along with it.
Mob, the game would continue. Winners also had the option to finish the game and take their current prize or try their luck to advance to the next stages. Each game session would last up to 30 minutes along with live streams of Microsoft's actual game show. The video game adaptation of the game show franchise gained widespread popularity among Xbox gamers as it was completely free to play and had almost 2.5 million downloads during its lifetime. Instead of cash, winners of this version of 1 vs. 100 could see themselves earning rewards. such as Microsoft Points and free Xbox Live Arcade games, along with this, the North American version of 1 vs. 100 earned a place in the Guinness World Records by obtaining the title of largest contestant on a game show, having accumulated more than 114 thousand players at a time.
Unfortunately, around July 15, 2010, Microsoft stated that they would not continue with 1 vs. 100 and season 3 was never released because Microsoft did not want to invest the funds to pay people to invent new trivia questions and also to host the game and therefore slowly disappeared, those who were lucky enough to play it remember that it was extremely fun and exciting and we have yet to see anything like it appear again. It's doubtful we'll ever get the chance to play another game like this. Either way, and even if we could, the live betting required to present the authentic experience is lost unless you want to put up prizes out of your own pocket, we're pretty sure you've all heard of this, but for those who haven't, we.
I'll give you the short version. BT represented more than just a teaser, more than a potential revival of the beloved Silent Hill franchise. Honestly, it seemed like a leap forward in game design within the horror genre, without any promotion, it took the internet by storm. and it really was something special, the puzzles, the narrative, they all came together spectacularly and the internet as a whole worked together to solve the secrets that were presented to us only to be rewarded with one of the most hyped game trailers in the world, Unfortunately Konami. z's mobile games division was making money hand over fist, and while mobile games require few resources and produce extremely high profits, Kojima's productions require about half a decade, millions of dollars and have a very high risk-reward ratio. tall, don't get me wrong.
The games are amazing, they make tons of money and have vibrant communities that love them, but Konami didn't see it that way now, while we can understand letting Kojima go and evenunderstand why they would go into mobile game development instead of triple game development as it was. What really didn't sit well with fans was removing Kojima's name from his own works, and if that wasn't enough, PT, this incredible example of what video game storytelling can be was removed from the front of the PlayStation Store and when people attempted to recreate the game using the Unreal Engine for historical preservation purposes.
Konami, of course, began handing out legal notices in a nutshell. Konami has been actively preventing people from experiencing this free-to-play game. That's right, it's not like they are protecting intellectual property or trying to maintain their copyright to make money. Konami just doesn't seem to like the fact that people want to play something Kojima made on PS4, with PT still installed and selling more at a high price, which at least makes resellers happy. Ocarina Time is one of the most beloved. and popular and 64 games ever produced. I am not going to lie. I'm not a huge Zelda fan, but this is a property that I'm very intimate with and familiar with just from the pop culture surrounding it and the amount of content.
Love and admiration put into this singular game from fans posting on places like YouTube and Twitch and the speedrunning community, so those of you who know all this because you are absolute Zelda fans can probably skip this one. I think there may be new and interesting information that you may not have heard before. Originally, Nintendo was unaware of the n64's capabilities because this description of the next Zelda title was narrowly focused and of course, as Nintendo likes to do so, refined it to a more accurate point until the developers had more information about it. the n64 and, more importantly, more information about the plan announcement was recorded on the n64 disk drive.
At this point in development, the team set out to experiment and truly create an open world that fit greatly with Zelda and Ocarina Time, as well as expanding the story setting and gameplay. Nintendo had intended to release an expansion for Zelda Ocarina time titled Aura Zelda. The best way to think of this game is another Zelda game that used the ocarina world. of time as a base changing the game by making it much more difficult to add new enemies and changing some story elements around additional gameplay that can only be speculated on at this point as there are only a few trailers and some presentations in e3 in the past. 90s due to the complete and utter failure of Nintendo's disc drive, this expansion, although completely complete, was never officially released.
Instead, many assets and concepts were reused in other games such as Majora's Mask and Skyward Sword, but it should be noted that Aura was completed and never released. In a complete way, sometime in 2010-2011, fans set out to change this instead of letting the aura fall deeper into the unknown. With each passing day, an environmental artist finds a name like f/64 and sets out to recreate the game using the little information that was created. available, made great strides, had a complete and original soundtrack, and was praised by almost everyone in that retro gaming sphere. Normally this would be the part where we say that Nintendo put lawyers behind these people to kill a fun project in the name of protecting profitability.
Instead, while the problem with this project falls squarely on Zeth's shoulders, what started as a faithful recreation of the solo era became a reimagined version of the era with a completely reworked story, additional levels, and greater focus. in these story elements than the classic Zelda game. In fact, they originally started using Ocarina Time as a base just like the original or as a patch, however, without warning, Saif made everyone throw away all their works and could switch them to Majora's Mask engine, according to people who worked in this project, Zef would be. Afraid to discuss what exactly he wanted done, often changing things from big, radical titles that would be removed without discussion, a developer called Spire had an idea for one of the final boss scenes, which saff objected basically saying it was too complicated for spire to do spire disagreed they bought and spire left a project this led to another user named Sakura getting stuck with a double job Zef would then start pestering Sakura to working full-time turning her from a volunteer and friend for seven years into a double full-time employee who received no pay, she finally told SAP it was too much, she felt useful and wanted to leave.
Zef responded to this by basically calling her unreasonable. Zef ended up unfriending her and destroying another friendship a few hours after Zeff confronted writer, website master, and general QA tester Shadow Fire and wanted it all to go away. website - donate button community deletes videos everything I needed to go Shadow Fire was fine with all of this except deleting what had already been done and destroying the community pages. Shadow Fire had already invested two thousand dollars in the Zelda community. forum and understandably just didn't want to close it, the worst part about all the hype that Zeff managed to generate for this game, the amount of people excited about it to the point where they had to have their own community forum for this game specifically, is that To begin with, this could have been vaporware, we can't confirm this as he actually did something outside of reusing the resources he was given and creating concept art.
All saves given by shadowfire were limited in scope and mostly bugged files for ocarina time or majora's mask Zeff. He accepted an unknown amount of donations for this project, which was even more insulting considering that every time a convention offered to display his stuff and paid him to even come down and say hello, something bad happened right before, for example, one time just before. he was asked to introduce himself. Zeff would claim that he was hit by a car, plus his graphics card crashed into him and destroyed all the work he had apparently done, plus having to be in a hospital which somehow did as well. he has power, which means even skyping to the convention was impossible.
Wow, this sounds incredibly believable. Other excuses were made, such as the death of family friends and other anxiety-related problems. In the end, Zef disappeared and tried to take everything with him. small amount of work that other people had completed on behalf of his projects, the assets he himself created and the community in what appears to be an attempt to cover up or downplay the amount of money he had received, all seemingly disappearing from the overnight if I had done it. with his hand on it, he was trying to get rid of it and then it just disappeared despite all these shenanigans I'm telling you about because of some stupid mod that was supposed to be released sometime a couple of years ago.
I personally think that the worst part of all this is that the friends that were left after this Zef acquired a team of mod developers who were mostly his friends that he used to talk to on a forum, people he had been playing with. and having fun for more than more than six to eight years, those memories were completely ruined and tarnished when he left them with the drama that soon followed after many people got their hopes up on this project and destroyed the people who had spent an amount decent amount of money by donating it in the hope that something would work out.
It all ended when he cut up and left and between the anxiety, the drama and everything involved, all I have to say is that no matter what project you are working on, no matter what job you have, nothing is worth your mental sanity and your emotional health. That's a bit of a recurring theme on this list: people throwing themselves into a project only to have it snatched away from them or somehow end up failing leaving them without a job, which is absolutely horrible, if something isn't going to work, maybe it's Better to abandon it. before you lose too much of yourself hey, looks like you've reached the end of yet another video.
I have something I really want to say quickly while I was making this video, I had terrible anxiety attacks and I was unable to even look at the script about feeling sick to my stomach. I'm not necessarily sure why I just felt really bad trying to turn this into something, but something changed while I was working on this. I made a post on YouTube asking for writers and editors to help me just because it took me a long time to publish this and a lot of amazing people reached out and those amazing people I would like to thank them personally right now in the Andy demon Erica video. a Lulu clutch and number 8, you guys really saved my ass on this and I want everyone to know that you guys saved this list and made it possible.
I would also like to thank the editors who reached out to the bow guru and the sick and elevated child. as well as the puffer fish who really went out of their way to help me, these people again reached out and helped me do this in a reasonable amount of time so yes I would really like to thank them with what the people you see said. Now on screen there are awesome Patreon people making it so you can pay writers, editors, and all that fun stuff to keep making awesome videos like this. I would like to personally thank our workers Matthew Aulani Luna and Soos Party again for being my biggest donors.
For that we have Giblet and Cedric crispy again, thanks for donating these videos, they take a lot of effort from a lot of different people, even putting the blame on Jorge helped me a lot when making the animated intro for this, for everyone who worked. In this video, thank you, thank you to the people on Patreon, not just the ones you named personally, but also everyone you see on the screen. Now my next video should be an editorial about Made in Abyss, so stay tuned. I hope to publish it. Before Halloween, that being said, I hope to see you next time, don't forget that the sun will always rise in the morning whether you are there or not, so you might as well be there and enjoy it with the rest of us.
Have a good one and have a beautiful life.

If you have any copyright issue, please Contact