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10 More Gamers Who Achieved The IMPOSSIBLE

Sep 04, 2022
(upbeat music) - Some players can't stop when presented with a challenge. And that's really why they do it. Not necessarily for recognition, but that's exactly what we're going to give you today. Hello friends, I'm Falcon and today on Gameranx, "10

more

players who did the

impossible

". And before we get started, we actually did a previous video of these in case you're looking for other equally impressive feats like beating all "Dark Souls" games without taking a hit, the "Resident Evil 2" remake, without damage, without saving, without pressing the A button in "Mario 64". I mean, there's a lot of good, some pretty crazy stuff.
10 more gamers who achieved the impossible
But without further ado, let's get into this. Starting with number 10, someone actually won every major "Assassin's Creed" game without getting hit. And you're probably thinking: "That's a lot of games." It's a ton, it's 12 games. It took nine months. The player calls himself Hayete. And just, this is one that started in 2021 and ended in April 2022. And it took 950 hours. Again, 950 hours, nine months, zero visits. He wasn't hit once. As if that was absurd. I guess if he got hit, he documented it on his YouTube channel, which I don't know exactly how much he showed, but that's such an absurd, long, laborious and difficult challenge.
10 more gamers who achieved the impossible

More Interesting Facts About,

10 more gamers who achieved the impossible...

He also offered some notes saying that his favorite of all the games, the most balanced between story, mechanics, and just blending well, is "Odyssey." And although he thought that probably the least good game was "Assassin's Creed", he probably had the best story in terms of explaining the assassins. And then also the game with the worst story, "Assassin's Creed: Unity", was also the one with the best stealth. In fact, he detailed a pretty long post about this sort of thing. And it's, I think, pretty good ideas. When you don't get hit, it makes sense to have seen some of the little extra third lane things about games.
10 more gamers who achieved the impossible
But that's an incredibly dedicated challenge. Well done Hayete. Moving on to number nine. In the last video, we covered a guy who won every "Dark Souls" game without getting hit. And today we'll be covering someone who just made "Dark Souls 3" without taking a single hit with a "Guitar Hero" controller. So there are a lot of cases (laughs) of people trying "Dark Souls" with a lot of weird controllers. And it's awesome when people win the game, period. It's not even easy to take on "Dark Souls" with a non-standard controller. But the "Guitar Hero" controller is some kind of special beast.
10 more gamers who achieved the impossible
It's very, very specific in what it's set to, the "Guitar Hero" games specifically. (laughs) And on top of that, this guy MezzPlays didn't just beat it like a "Guitar Hero" controller. He did it fast. It was unbelievably impressive the speed with which he takes down this game. He liked to skip all the optional bosses and did his best to keep the story shorter, but that's a lot faster than your average story. Only to have done it without taking a hit on some weird controller. Is awesome. At number eight, a challenge that YouTuber Cr1tikal gave a big bounty to.
He said that if you could beat "Halo 2" on the highest difficulty level with all the skulls activated without dying, he would give you $20,000. Now, of course, that's an absolutely, totally absurd challenge known as the "Laso Deathless Challenge." So, here's the trick. Cr1tikal, whose real name is Charles White, Jr., said you have to broadcast everything because obviously there can be no cheating. If someone finds any evidence of cheating, you have to fix it, find out. Just understand what's going on, you know? However, originally the reward from him was only $5,000. And he took a couple of months with nobody doing it for him to go, okay, I'm adding 15,000 to that.
So this streamer by the name of JerValiN, who's not really like a big streamer or anything, just someone who had set some world records in Halo, actually pulled it off. In Cr1tikal's opinion, this was actually the hardest challenge in all of the games. JerValiN also didn't like to freak out or anything when he did. He just said, "You know, I would have thought this was

impossible

. And it wasn't." I mean, I don't know what's

more

impressive, him being so cold about getting $20,000 or the challenge itself. At number seven, a YouTuber named Minthical did something really awesome on "Minecraft." Which, to be clear, is not the same as many other games.
You kind of don't have the same kind of achievements or, I mean, you have achievements and stuff, but they're not set with really finite goals. Minthical decided that he was going to mine like all the blocks, which is just a crazy goal. And over the course of about five years, he mined about 45 million blocks. And it's easily one of the craziest things of all time. The map itself with him basically at the base and almost nothing left looks crazy. He seems totally crazy. In the live stream that he did near the end, he talks about how he had to store blocks and how he had to prepare the diamond spikes.
And I mean, this is someone who mined 45 million blocks just because. That's crazy. And frankly, it sounds impossible. But clearly where there is a will there is a way. In issue six, a knight named Luke Steelman obtained the impossible arrow in "Legend of Zelda: Breath of the Wild." So let's talk about what that is before we get down to it. So when you're creating any game, there are little things that get placed or forgotten or end up somewhere you don't expect. And when you make an open world game, the chance of these things being overlooked later and staying in the game is much higher.
Now "Breath of the Wild" is probably one of the coolest and most impressive open worlds ever built, not necessarily in terms of density but in terms of design. And despite all the deliberate time invested in the world, it still has some impossible things. For example, in April 2021, someone discovered that there was an arrow over Gerudo City as if it were in the air, something you could never get to unless you use glitches. Now the main glitch that people tried to use was a glitch involving a horse that allowed you to jump to the moon, which supposedly works like infinite jumping.
However, it was too inaccurate to get there. So a YouTuber by the name of Steelman combined it with a glitch that allows you to use the guardian as an airship and he combined it with a couple other glitches. Like it's really complex, you can see. Like, the whole thing is totally crazy. And he managed to get the arrow, which was thought to be something that wasn't going to happen. In issue five, a guy did a pacifist run in "World of Warcraft" and reached the level cap just by picking flowers. So this one requires just a bit of explanation.
The guy's name is Double Agent and he's done this before. In 2016, I had spent about 8,000 game hours collecting flowers to reach the level cap, which was capped at 110 for the "Legion" expansion. He basically went on and on and then did the same thing again in 2018 when the "Battle for Azeroth" expansion was released and the limit was raised to 120. He said that was an extra 240 hours. Now, "Shadowlands" was released in 2020 and had a level cap below 60. It started completely over and hit that cap without leaving "Wandering Isle" as the intro location. The thing you don't stay on if you want to max out, period.
But Double Agent did. And again, it's total madness. Blizzard was so impressed by this that he made an NPC of his character. And I think he deserves that kind of recognition, you know? He came up with a totally different way of playing the game and reached the maximum level. It's really impressive, actually. He also took an incredible amount of dedication. Frankly, wandering around picking flowers isn't the most fun you can have in that game. At number four, talking about going to the highest level without leaving the first zone of the game. Someone did it in a game that doesn't have the same kind of introductory area. "Final Fantasy VII" is a game that puts you right in the middle of the action.
Although it still uses that action to tell you about the game. A guy named Circlemaster ground both Cloud and Barret to level 99 in the first area before facing the first boss. And probably best of all, it took years. And he did it literally to spite someone named Dick Tree on a forum. It is not an open forum, a private forum. He said that he decided to do this because this guy on this private forum named Dick Tree claimed that he could reach level 99 in "Final Fantasy VII" without leaving Sector One Reactor. Well, he couldn't. Either that or he stopped tracking it.
It probably means that he couldn't. And in 2015, Circlemaster decided, and I quote, "to express my hatred and, more importantly, my disdain for Dick Tree", he began the task. This took around 500 hours. And not like on PC or using emulation. He did it on a real PS1. He posted a message that this is a meaningless achievement, but life is meaningless. And that we do these things to make sense. He said that he wanted to prove to himself and others in the forum that he can persevere and wanted to express camaraderie for those who followed Dick Tree for several years and were ultimately disappointed by his lack of following.
At number three, in the old school "RuneScape", not the standard "RuneScape", he might add, the least advanced, a guy named Lynx Titan got 200,000,000 experience on every skill in the game. Multiple people doing the math would take at least 30,000 hours. In old-school, non-standard, old-school "RuneScape". Well, I'm not saying that standard "RuneScape" is the least clunky thing ever. But old-school "RuneScape"? Wow. There really isn't much more to say about this. It's amazing that someone would take so much time in old school "RuneScape" doing this. In number two, "Asheron's Call" had this event called "Shard of the Herald." And if we're going to be completely frank, there's too much here to fully explain.
It is often not covered in a way that really completes the context. I'm going to go ahead and accept the fact that I wasn't there. I wasn't playing "Asheron's Call" at the time. And therefore I do not understand the tradition. I did a lot of research hoping I could condense it into a short amount of time. That is not possible. But I can recommend you an absolutely fantastic video that explains it from the point of view of a real person who participated in it. It's narrated by someone named Andrew Ross who looks at all these things that I don't have a frame of reference for.
I'm going to be completely honest. I played "Asheron's Call" a little bit. And what ended up happening was that one of the servers named Thistledown essentially managed to create a situation where they were the ones creating the lore. Whereas in an MMORPG it's usually done by the developers. And I don't, there is so much information. It's utter madness. And it's really cool. It definitely set a template for future MMORPGs to bring players in as part of the narrative. And finally, at number one, this, in my opinion, is one of the most impressive things I've ever seen.
And it's less about an achievement that you can actually achieve in the game and more about breaking the game. So, using a standard "Super Mario World" piece of software, without hacking into the memory with a Game Genie or anything, someone used just regular buttons on a Super Nintendo and reprogrammed "Super Mario World" to play "Pong". and "Snake". And like, this just needs to be said, it's one of the craziest things you'll ever see in your life. If you are not familiar, you are assisted by tools. So it's not like someone put all these inputs in one controller, because it's literally at the level of the frame rate, like 1/30th of a second, you have to input something.
And then they dump a ton of code into the game after they completely break the way it manages memory. Now what's great, though, is that they didn't just run it on an emulator. They ran it on a real Super Nintendo. And they did this in 2014. So, it was a while ago, but still, the Super Nintendo was probably nice and yellow at the time. You know how that plastic ages to this fine pea yellow color. It's just impossible for people to come up with these things. I'm so impressed by that. Like this was a game I played as a kid and someone was able to break it completely into real hardware and program their own game on the console without like a Game Genie or modifying the code, just like the button inputs.
A machine made the entries so it's clear, but it's still so impressive to even figure out any of this. A quick bonus for you. In an elaborate marketing stunt some people pulled to market a mod for "Nier: Automata," they tricked everyone into thinking someone had found a new area in the game. But apparently they came up with these awesome new modding tools that integrate with Blender. And frankly, it's great that they were able to add something totally new to the game that no one thought was possible. Because mods for "Nier:Automata" was never so extensive before.
So, it was something that everyone was excited about because it basically meant that people were going to be able to do a lot of cool new things with the game. And that's all for today. Leave us a comment, let us know what you think. If you like this video please doclick like. If you're not a subscriber, now is a good time to do so. We upload new videos every day of the week. The best way to see them first is, of course, a subscription. So, click subscribe. Don't forget to enable notifications. And as always, we thank you so much for watching this video.
I'm Falcon. You can follow me on Twitter @FalconTheHero. See you next time here at Gameranx. Just here.

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